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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-11-2003, 07:22 PM   #1 (permalink)
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Location: Germany (Lübeck)
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Default can a Pilot die???

Hi everybody,


have some little Problem...

k, you all know the battledrones of the US Vehicles... they are all Object Upgrades, build by gaining an upgrade. If they die the upgrade is removed so the vehicle can gain it once again.

So here is my problem...

I want a Unit to create a pilot as an upgrade. And when the Pilot "collides" with a vehicle the upgrade should be removed, so i could create a new one.

BUT .... it seems that the pilot dont die because the upgrades does not be removed when he "disappears"


Here is my remove entry in the pilot object:
Quote:
Behavior = UpgradeDie ModuleTag_21
DeathTypes = ALL
UpgradeToRemove = Upgrade_TrainPilots ModuleTag_22
End
And here the "create" entry in the other unit:
Quote:
Behavior = ObjectCreationUpgrade ModuleTag_20
UpgradeObject = OCL_SEK
TriggeredBy = Upgrade_TrainPilots
End
Behavior = ProductionUpdate ModuleTag_21
MaxQueueEntries = 1
End

so.. have someone an idea how to fix my problem??


Thx for help

MAC
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Old 05-12-2003, 02:10 PM   #2 (permalink)
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Default

You could do it another way.

Have the pilot be built like the barracks build them, put a buildlimit of 1 on the pilots, so that way once the pilot collides with an object you'll be able to build another one.
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