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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-12-2003, 05:17 PM   #1 (permalink)
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Default Behavior listing

I had some time today and i went through the tedious task of skipping through lines and lines of code to find relevant “behaviour” tags. I probably missed a few here and there and I’ve only done the "units" so far.
But when gathering the sub-tags from all over the place, some interesting new possibilities emerge...

common guys ! get that ass moving and the docments rolling !!!
Have fun !

http://www.proclone.net/flyby/Behaviortags.doc



thnx to Proclone for upping the file
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Old 05-13-2003, 03:04 PM   #2 (permalink)
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Wow, that's some effort, I will need to take some time to read it this week
School is keeping me busy though
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Old 05-14-2003, 06:52 AM   #3 (permalink)
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Nice

Other thing about modules/objects: I've noticed that not all of them have a = in there. I'm currently working on the 'splitter' in TibEd 2 which divides into key/value. How should I split the following? (or shouldn't I split them at all?):
Object IndestructableThing
ArmorSet
Rank 5
Another Thing Thing Thing Thing (can't remember what this module was called)
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Old 05-14-2003, 07:43 AM   #4 (permalink)
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only a few sections do not use the =, but they all use END.
your problem of course it to identify what tag is to be considered as start..

Armorset
Weaponset
Prerequisites
UnitSpecificSounds
are the ones that caught my eye by just looking over the tags..

"Turret" is a specail case as it is always embedded, but need an END statement
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Old 05-14-2003, 08:05 AM   #5 (permalink)
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Quote:
Originally Posted by Flyby
only a few sections do not use the =, but they all use END.
your problem of course it to identify what tag is to be considered as start..
I've made a list of those, all top-level tags and a list of all 'module' tags (for level 2 and 3 depth). Do you think they're worth a post here?

I think I will consider everything before a = to be a key, and if there is no = in there, then the first 'word' (before the first space or end of line) is also considered to be a key. That way these 'rare' cases where there is no = will still appear pretty uniform.
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Old 06-04-2003, 09:28 AM   #6 (permalink)
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Default updated version

It is still a bit unpolished, but here is an update of the Behavior listing : it now includes the non-unit data.

Anyone else doing some documenting?
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Old 06-07-2003, 02:07 PM   #7 (permalink)
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What is the file format?
I don't even have Generals installed for now heh, gotta pick up modding again after exams
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