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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » US DD130 Plasma Assault Fighter (New Fallout screen)

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-14-2003, 03:35 PM   #11 (permalink)
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looks good
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Old 05-14-2003, 09:27 PM   #12 (permalink)
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just finished the damaged states, now im gonna build that plasma defender
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Old 05-15-2003, 12:59 AM   #13 (permalink)
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You gotta love big balls of plasma.
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Old 05-15-2003, 08:27 AM   #14 (permalink)
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looks great now, w/ plasma even better i'm sure
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Old 05-15-2003, 12:27 PM   #15 (permalink)
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We Want Plasma Balls Now!!!!

(i personally wanna see the anti-matter charge)
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Old 05-18-2003, 10:41 PM   #16 (permalink)
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skinning that antimatter cannon now (puts the wolfmech to shame :lol
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Old 05-24-2003, 06:24 PM   #17 (permalink)
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Default Made the first model for the mod !

Hi , henford i just started and nearly finished making my first model for the mod , i hope u like it . Its a simple truck with tracks at the back and a normal cab but a patriot launcher on the back, i just made my second model ever now and i am proud of it coz its o.k , i even animated it (even though animation is easy) i work everything out by messing aroundwith gmax/3ds max ...

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Old 05-24-2003, 06:31 PM   #18 (permalink)
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Henford looks good as allways, but Im really interested in how you got the laser to work, I've been screwing with that thing for weeks and can't get it to show up ingame..

Btw are you gonna animate it with the spining thing like the ufo in YR did?
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Old 05-24-2003, 06:37 PM   #19 (permalink)
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henford mitenot reply for a while coz he's probably sleeping :sleep: i could ask him about tht if u like , u got msn ? coz u can catch him on tht
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Old 05-24-2003, 06:42 PM   #20 (permalink)
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Heres my model with the rocket launcher half ready to launch


And here's it ready to launch

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