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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-15-2003, 08:34 AM   #1 (permalink)
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Default WW2 Mod - Skinners and modellers needed

I need skinners and modelers for a WW2 mod - C&C: Opereation Overlord or something closeto that. Maybe 1 more ini editor too. I get you actual pics and concept art for all the models and skins. email me a_katbi17@hotmail.com or post on here and i cn give you more details.
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Old 05-15-2003, 08:56 AM   #2 (permalink)
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dn't even bother trying to compete with blitzkrieg
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Old 05-15-2003, 09:19 AM   #3 (permalink)
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He's right, think of a new idea.
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Old 05-15-2003, 12:28 PM   #4 (permalink)
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blitzkrieg II anyone? :P That's like trying to compete with Matrix 2 this summer, you don't. (which I might add was a badass flick, early screenings are great)
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Old 05-15-2003, 02:49 PM   #5 (permalink)
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Smurf will force your mod to perform mandatory suicide...
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Old 05-15-2003, 05:48 PM   #6 (permalink)
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Quote:
Originally Posted by Phoib
Smurf will force your mod to perform mandatory suicide...

I don't think making a WW2 mod is the problem, but getting enough motivated and talented people together.
Smurf had the advantage that he was able to rally talent behind the project, partially by the wake Blitz1 made, partially because he's a good negotiator.

The way you bring up a project like this is very important.
A team leader is not just somebody that think he has a good idea, but someone that has very good communication skills. At the same time you need to establish credibility and respect with those who you're collaborating with. You do this NOT by dictating others what to do, but by showing what you're able to do yourselves.
Sad to say but the way most people post request for mod assistance makes me laugh. You might as well type :
"Looking for some talented slaves and monkeys that will do all the work so i can realise my own wet mod dream. You’ll get all the credits".
I grossly exaggerate here, but that's what I read between the lines.

Fact is that "credits" mean nothing and won’t keep a team together. There are only 2 ways that lead to a successful team:

A) You're new and are able to master every part of the production chain. After making a few samples you might be able to attract talented people, who start to believe in your project.
B) You start building up a reputation first. You actively take part in the more advanced modding discussions and are able to profile yourselves through time as a knowledgeable person. You'll have made friends by then and will find assistance a lot easier that way.

As far as bringing talent together, Blitz II beats everyone:
They undoubtedly have the best modeller (Proclone) and the best graphical talent (Gracktov) in the community. Their coding team is formed by very experienced modders (Smurf , Chrono, etc) and they were able to bring in and "educate" several promising new people.

Question is then:
What will you able to bring in your new WW2 mod that will motivate your team members enough to keep on going? Because the competing standards are pretty high…

I'm encouraging competition, but you have to know damn sure what lays ahead... :S
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Old 05-15-2003, 06:17 PM   #7 (permalink)
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and there ara other ww2 mods, and they are doing quite well
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Old 05-15-2003, 09:05 PM   #8 (permalink)
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I see where you guys are coming from, and i expected many people to tell me not to try to compete with blitz. Blitz is a very well designed mod but competition is a part of how the world works. Now, im not trying to teach you a school lesson here, but w/out new experiences and different modes of reaching the same goal, in this case a well designed ww2 mod, nobody will learn from others' ideas. We all learn from one person or group of people and then go and try to better it and turn it into something we have made. I have many reasons for making this mod:
1.)WW2 is one of my favorite topics to talk about and learn about.
2.)I enjoyed blitz(for red alert 2) so much, but thought there were some things i can make better. So, i decided that changing just one thing isn't enough, which is why i am going for a total conversion mod based on WW2 facts.
3.)Competition makes everyone better themselves. If blitz is the only ww2 mod out there, there will be no new challenges for it or for anyone else trying to make a ww2 mod.

For these reasons and more, i am motivated to bring a 1st class ww2 mod to the web alongside blitz. Also, i am not saying in my first post: "I need modelers and skinners to do all the work for me and i am just going to be in the credits with you." This team will be one that works together, shares ideas, models and code with each other, and brings to the table a combined front, with no slaves, just partners all contributing to the final project. It will take hard work and skill to reach the bar that blitz has set, but with a good team and by working together i think we can reach it and even surpass it. So if you are interested and talented, respond here or email me at a_katbi17@hotmail.com

Thanks
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Old 05-16-2003, 03:00 AM   #9 (permalink)
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Hmm.... you could do a Pacific Campaign version, with US and Japan... Thing is I don't remember any Japanese ground units other than infantry and artillery.... was mainly naval and air power for them. Just a thought.
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Old 05-16-2003, 03:27 AM   #10 (permalink)
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blitz2 isnt the only ww2 mod, Frontline2 :tard: and they are very good also
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