logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,604
Total Threads: 8,693
Posts: 94,827

Administrators:
DeeZire, Redemption

There are currently 55 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 05-17-2003, 05:16 PM   #1 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 216
Default Anyone want to help Soviet Assault?

Hi,
You all know that I'm gonna dd the Soviets to Generals right?
Well I'm looking for 1 or 2 modelers to help me, but if anyone else wants to help just tell me what your good at. If i get enough help I'll call it a team and then we can get a website up and stuff anywayz, if you want to help just ask...


Infantry
-----------------
Conscript - Basic Infantry, upgrade to genades and capture buildings.
Missile Trooper - Missile trooper, upgrade to napalm missiles.
Sniper - Weak infantry with long range, powerful rifle.
Ourumov - He is the Svoiet hero, armed with a powerful sub-machine gun he can make quick work of infantry, also he has a gas grenade that kills infantry/vehicle pilots. He can upgrade to get tranquiliser darts so he can capture infantry for a cash bounty.
Engineer - Capture buildings, heal vehicles.

Land
-----------------
Light Tank - Basic Tank.
Scout Buggy - Fast buggy, with machine gun.
Discharge Cannon - Long range cannon that creates a small chemical dischagre.
Heavy Tank - Giant tank with missile launchers, upgrade to napalm missiles.
Hover Transport - Hover APC that heals infantry - requires war factory.
Napalm Cannon - Rotating cannon that scatters napalm in a carpet bombing fashion.
AA Gun - Mobile Anti-air cannon - requires war factory.
Supply truck - Collects supplies for credits.
Dozer - Builds structures.

Air
-----------------
Berkut - Missile Fighter.
Hind - Gattling cannon, upgrade to napalm missiles and can transport 5 infantry.

Buildings
-----------------
Command Center - Main building, which controls Generals Abilities and Superweapon.
Flame Turret - Basically a static defensive dragon tank.
Barracks - Builds infantry units.
War Factory - Builds ground units.
Labour Center - Slaves generate power here.
Tech Lab - Upgrades come from here, also has a gattling cannon for defensive purposes.
World Destroyer Center - Calls upon the mighty World Destroyer cannon.
Supply Center - Main cash income.
Airfield - Builds air units.
Ore Mine - Drills for ore, alternative cash income.

Upgrades
------------------
Radar - Gives the command center radar ability.
Capture Building - Conscripts can capture buildings.
Grenades - Conscripts can use grenades.
Napalm Missiles - Missiles splatter napalm on impact.
Afterburner - Berkut speed increase.
Tranquiliser Darts - Ourumov can use these on infantry to get a cash bounty.

Generals Abilities
-------------------
<< Level 1 >>
Build Ore Mine - Ore Mine becomes buildable.
Build Heavy Tank - Punisher becomes trainable.
Anabolic infantry - Conscripts get a health increase.
<< Level 2 >>
Build Sniper - Sniper becomes trainable.
Berkut Strike lvl 1 - 1 Berkut unloads napalm missiles.
Berkut Strike lvl 2 - 2 Berkut unloads napalm missiles.
Berkut Strike lvl 3 - 3 Berkut unloads napalm missiles.
Propaganda lvl 1 - Build 2 conscripts for price of 1.
Propaganda lvl 2 - Build 3 conscripts for price of 1.
Propaganda lvl 3 - Build 4 conscripts for price of 1.
Cluster Bomb lvl 1 - Cluster of 5 bombs are dropped.
Cluster Bomb lvl 2 - Cluster of 8 bombs are dropped.
Cluster Bomb lvl 3 - Cluster of 12 bombs are dropped.
<< Level 3 >>
Irontide - Cargoplane flys over and pours napalm over a large area.

Super Weapon
-------------------
World Destroyer - Cannon that fires a huge shell from off-map which, upon contact, creates a huge devastating explosion, with a giant blast radius.
oldmfunk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-17-2003, 05:52 PM   #2 (permalink)
Senior Member
 
Join Date: Sep 2001
Posts: 1,094
Send a message via ICQ to smurfbizkit Send a message via AIM to smurfbizkit Send a message via MSN to smurfbizkit
Default

at least you have a good idea of what you're doing...
smurfbizkit is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-17-2003, 06:03 PM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 216
Default

Yeah, I decided to mix USA and China with a light sprinkle of GLA...
oldmfunk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-18-2003, 12:04 AM   #4 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: USA
Posts: 452
Default

I couldnt help but notice the word... discharge... in your post... that's a funny word...

That's all i have to say.
guyee is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-18-2003, 01:12 AM   #5 (permalink)
Member
 
Join Date: May 2003
Location: USA
Posts: 31
Default

Hey, didn't even notice you were making the mod old, any ways Id be happy to make more models than just the hind.(I dont know much more than using g-max and editing the .big files) But i will learn. As for the hind i have done research and it isn't all that much a missile machine, it's twin dual mounted machine guns are it's main force, which i think would fit nicely with china's gatlings. I dont think it should carry missiles just a powerful projectile cannon, and only hold 4-5 guys so that it is balanced between the commanche and the chinook. but thats my $0.02.

Also here's a thank i've been fooling around with (big gun idea)if you want it it's yours!
Jeebs is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-18-2003, 05:25 AM   #6 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: UK
Posts: 216
Default

Jeebs if you want to model for my mod then you'd be more than welcome!
oldmfunk is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 05-18-2003, 06:32 AM   #7 (permalink)
Daz
Member
 
Join Date: Dec 2002
Posts: 95
Default

cool tank, barrel looks a bit too fat though...
Daz is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Soviet Discrepancy Krieg Red Alert 2 & Yuri's Revenge Editing 9 03-14-2005 06:55 PM
soviet nmlr(pic) sage_inferno Generals & Zero Hour Editing 4 05-14-2004 03:01 PM
Soviet Assault - Soviet Faction for C&C Generals oldmfunk Generals & Zero Hour Editing 85 10-16-2003 06:21 PM
Soviet Airpad Xgamer Red Alert 2 & Yuri's Revenge Editing 2 12-28-2002 10:50 PM
Soviet Airbase TangyTom Red Alert 2 & Yuri's Revenge Editing 14 12-24-2002 10:47 AM


All times are GMT -4. The time now is 07:52 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.2
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.