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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-18-2003, 03:29 PM   #11 (permalink)
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Quote:
doesn't the flip at the back of the turret tilts down when shoting, and flips slowly up when charging?
yes it does, i got it animated, and ill get it to work when i feel like it


Quote:
Those red x's are beautiful!
they do, dont they? maybe its time for a better connection
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Old 05-18-2003, 04:48 PM   #12 (permalink)
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Good stuff
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Old 05-18-2003, 09:00 PM   #13 (permalink)
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The skin could use a lot of work.
The Turret looks great, but the body of the tank looks plain, bland and lacking in detail. Adding vents, scratches, dirt, weathering would help alot.
Also, the allies logo just looks as if it has been pasted on, and there is no real evidence of panelling underneath the logo. Try to scratch up the logo, and place a panelling layer with a low opacity over it, and it will look great.
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Old 05-19-2003, 02:36 AM   #14 (permalink)
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Nice!!
but IMO,the tank body should be longer and wider.The turret should be at the front of the mainbody.
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Old 05-19-2003, 03:12 AM   #15 (permalink)
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Default Very good!

Very good indeed, Zoop! It does look a bit too short, but is still an excellent model. Will it be available for public release (with or without ini entries), and if so, when?
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Old 05-19-2003, 05:44 PM   #16 (permalink)
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I still think the beams look gay
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Old 05-19-2003, 09:05 PM   #17 (permalink)
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someone should get the sexy splash effect working for it...

btw is anyone making a gen 2 ra2 mod?
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Old 05-19-2003, 09:10 PM   #18 (permalink)
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Not yet, only RA2 2 Gen...
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Old 05-20-2003, 07:55 AM   #19 (permalink)
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GJ Zoop, Now only if we can get the laser to fire smaller lasers on impact then it will be just like in RA2.
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Old 05-20-2003, 09:21 AM   #20 (permalink)
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id like to help on any Ra2 mod tho ... love doing those models, working on an Attack Dog currently



working on animating it now, i also got a lil start on the Allied Construction yard

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