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Forum Members: 18,677
Total Threads: 8,796
Posts: 95,827
Administrators:
DeeZire, Redemption
There are currently 31 users online.
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
05-18-2003, 03:29 PM
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#11 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Netherlands
Posts: 233
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Quote:
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doesn't the flip at the back of the turret tilts down when shoting, and flips slowly up when charging?
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yes it does, i got it animated, and ill get it to work when i feel like it
Quote:
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Those red x's are beautiful!
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they do, dont they? maybe its time for a better connection
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05-18-2003, 04:48 PM
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#12 (permalink)
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Member
Join Date: Dec 2002
Posts: 95
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Good stuff 
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05-18-2003, 09:00 PM
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#13 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Australia
Posts: 631
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The skin could use a lot of work.
The Turret looks great, but the body of the tank looks plain, bland and lacking in detail. Adding vents, scratches, dirt, weathering would help alot.
Also, the allies logo just looks as if it has been pasted on, and there is no real evidence of panelling underneath the logo. Try to scratch up the logo, and place a panelling layer with a low opacity over it, and it will look great.
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05-19-2003, 02:36 AM
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#14 (permalink)
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Senior Member
Join Date: Dec 2002
Location: China
Posts: 180
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Nice!!
but IMO,the tank body should be longer and wider.The turret should be at the front of the mainbody.
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05-19-2003, 03:12 AM
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#15 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Bunbury, Western Australia
Posts: 130
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Very good!
Very good indeed, Zoop! It does look a bit too short, but is still an excellent model. Will it be available for public release (with or without ini entries), and if so, when?
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05-19-2003, 05:44 PM
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#16 (permalink)
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Senior Member
Join Date: Dec 2002
Posts: 1,031
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I still think the beams look gay 
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05-19-2003, 09:05 PM
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#17 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 1,094
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someone should get the sexy splash effect working for it...
btw is anyone making a gen 2 ra2 mod?
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05-19-2003, 09:10 PM
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#18 (permalink)
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Senior Member
Join Date: Mar 2003
Location: UK
Posts: 216
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Not yet, only RA2 2 Gen...
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05-20-2003, 07:55 AM
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#19 (permalink)
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Senior Member
Join Date: Feb 2003
Location: USA
Posts: 386
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GJ Zoop, Now only if we can get the laser to fire smaller lasers on impact then it will be just like in RA2.
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05-20-2003, 09:21 AM
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#20 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Netherlands
Posts: 233
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id like to help on any Ra2 mod tho ... love doing those models, working on an Attack Dog currently
working on animating it now, i also got a lil start on the Allied Construction yard

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