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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-21-2003, 03:12 AM   #1 (permalink)
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This is my second model. long range artillery

Poly: 412
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Old 05-21-2003, 03:14 AM   #2 (permalink)
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waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay too high poly count for something that will be so small ingame, think of the infantry units....they have a low poly count for a reason

however, if you only intend on having a few of these around....it would do, and it does look nice...too bad a lot of the details will be lost since it is zoomed out so much
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Old 05-21-2003, 11:01 AM   #3 (permalink)
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i agree, the model could look real nice in-game, but a polygon count that high for the model seems wasteful. Make sure you've optimized everything by deleting unseen faces, ect...
 
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Old 05-22-2003, 02:39 PM   #4 (permalink)
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put about 6 to 8 sides on the wheels and barel and it shuld be ok
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Old 05-22-2003, 06:12 PM   #5 (permalink)
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They are 6 - 8 sided. I know since i am helping with him with the model.
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Old 05-22-2003, 10:24 PM   #6 (permalink)
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learn to skin, its not that hard (waits for abuse)
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Old 05-23-2003, 12:31 AM   #7 (permalink)
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I dont know how to make the actual skins where they have good detail. I am only good at modelling and unwrapping.
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Old 05-23-2003, 12:52 AM   #8 (permalink)
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proclone has a good tutorial at cnc-sector.com
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Old 05-23-2003, 06:52 AM   #9 (permalink)
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Where is it on the site?
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Old 05-23-2003, 08:29 PM   #10 (permalink)
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nice peace of work
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