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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-22-2003, 06:13 PM   #1 (permalink)
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Default Surrender?

I don't know about you guys, but when I was looking through FactionUnit.ini, I saw something that said surrender animations. But it was all cut. I would have experimented with it but I didn't know if there were missing files since it was cut. But now, I installed a new mod, and I can't find it...

Yes, I know, whats the point of surrendering. But it would be neat just to have it there. Like maybe a decoy or something... if only there was a stealth tank... but can anyone help me get the original ini file back so I can play around with this? I would re-install but I dont feel like gathering all my maps, textures, w3d stuff and all that.

~-*PS*-~ I'm also looking for the Mammoth tank, if anyone can help me find that as well. And if anyone wants to throw some random stuff at me to test, I'm here. mtdfreak09@aol.com. :lol:
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Old 05-22-2003, 06:29 PM   #2 (permalink)
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"You've got mail!!" I just sent you the ini files in zip format. Hope this helps
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Old 05-22-2003, 06:41 PM   #3 (permalink)
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That helped lots... but still I have no idea how to play with this. I just started modding Generals. Sumone take a look at this

End
TransitionState = TRANS_Chute TRANS_StandInjured
Animation = AIRngr_SKL.AIRngr_PTD
AnimationMode = ONCE
End

; ----- SURRENDER ANIMATIONS
; surrender is cut. sorry. (srj)
; ConditionState = SURRENDER
; Animation = AIRngr_SKL.AIRngr_SST
; AnimationMode = ONCE
; TransitionKey = TRANS_SurrenderKneeling
; End
; AliasConditionState = SURRENDER REALLYDAMAGED
; ConditionState = SURRENDER MOVING
; Animation = AIRngr_SKL.AIRngr_SWKB
; AnimationMode = ONCE
; TransitionKey = TRANS_SurrenderMoving
; End
; AliasConditionState = SURRENDER MOVING REALLYDAMAGED
; TransitionState = TRANS_Stand TRANS_SurrenderKneeling
; Animation = AIRngr_SKL.AIRngr_SUR
; AnimationMode = ONCE
; End

; ------- Bldg-capture
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Old 05-22-2003, 07:55 PM   #4 (permalink)
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Get rid of all the ";"
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Old 05-22-2003, 08:22 PM   #5 (permalink)
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whitch Mammoth tank
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Old 05-22-2003, 08:32 PM   #6 (permalink)
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hey damo1, you in the wrong topic? no mammoth tank here
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Old 05-22-2003, 08:38 PM   #7 (permalink)
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~-*PS*-~ I'm also looking for the Mammoth tank, if anyone can help me find that as well. And if anyone wants to throw some random stuff at me to test, I'm here. mtdfreak09@aol.com.
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Old 05-23-2003, 01:26 AM   #8 (permalink)
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damo1, go here, http://www.genedit2k.com/info/generals/hiddenunits/. I don't know how to enable it and I heard rumors of somebody using it in a mod. I don't want the full mod, I just want the mammy!

And jmb8785

I know what those ;'s are, but it is quite obvious that an icon would be needed to click on. If this isn't so, try it without it and tell me. But I am a script writer, however not for games. But I think it is quite obvious that if you can't click a button to tell the soldier to do it, there is no use in having it.
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Old 05-23-2003, 01:48 AM   #9 (permalink)
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Nearly everything about the Pow/Surrender code was removed completely, if you try to reenable it you'll just get serious errors. Deezire managed to get a workaround working, it will be in his mod when it comes out.

The mammoth tank files are in a few places, i don't have any links at hand at the moment, but if you search you should be able to find them.....

(Deezire posted a zip that contained all the files, including the missing non-damaged texture in a thread a couple of days ago, but all the posts about it have mysteriously disapeared *shrugs*....)
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Old 05-23-2003, 01:56 AM   #10 (permalink)
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hehe... told ya jmb8785... not to be rude, but I may not be an all-star Generals scripter/modder, but I do write script... in fact, it's my job...

And thanks Sleipnir, I'll be looking.
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