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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-23-2003, 05:41 AM   #1 (permalink)
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Default me mlrs in-game and skinned :)



here is the MLRS i modeled in-game and skinned
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Old 05-23-2003, 07:02 AM   #2 (permalink)
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It looks much better skinned, but is the "launch box" supposed to be that high up?
Anyways, nice model.
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Old 05-23-2003, 08:03 AM   #3 (permalink)
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thanks.

no it looks high in that screenshot for somereason, but here are 2 other screenshots.



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Old 05-23-2003, 02:27 PM   #4 (permalink)
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You know I may be going out on a limb, BUTTTTTT, How the Fu-ck thru a flying donut do gangs get MLRS's? I mean shit Funded Terrorist orgs dont have them... how the heck do Gangs get em?

Knows there would be a big ass problem there.
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Old 05-23-2003, 03:40 PM   #5 (permalink)
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He never said it would be in the mod...
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Old 05-23-2003, 06:02 PM   #6 (permalink)
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i hate to criticise the skin cuz im not a skinner, just giving some useful tips i picked up around here
1). put some more detail into that skin so it doesnt just look like one shade of brown, put in some camoflage.
2) needs some battle detail, maybe some scratches, panelling.
3. instead of a black square where the missiles come out, how about actually showing the missiles? small red circles would work if you can make them look good enough.
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Old 05-23-2003, 06:35 PM   #7 (permalink)
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Ok, my criticism.

The launcher needs to be more forward when firing (eg change the pivot)
And get a green cameo skin, no US MLRS unit is painted desert yellow (And I'm 200% sure of that!)
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Old 05-23-2003, 06:41 PM   #8 (permalink)
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sorry but i cant do better than that in skinning, i just model. if ya guys want to skin, sure just ask :lol:

oh, and when did I say its in my mod...? :tard:
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Old 05-23-2003, 09:40 PM   #9 (permalink)
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Exactly as I said, pay attention to detail.
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Old 05-24-2003, 11:49 AM   #10 (permalink)
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I think it's a pretty good model, but I think you made a mistake with the name. In C&C 95 and Renegade it's called M(obile)R(ocket)L(auncher)S(ystem). The way you have it would be Mobile Launcher Rocket System. You might want it that way, but I am just trying to help.
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