i finally got my map.ini in the right place and now my map crashes when i play it. what did i do wrong? i looked and dont see anything wrong, but this is my first time using map.ini files and there4 probably screwed it all up somewhere. here is the entire ini file:
Object ChinaAirfield
Buildable = No
End
Object AmericaAirfield
Buildable = No
End
Object AmericaTankPaladin
Buildable = No
End
Object AmericaTankCrusader
Buildable = No
End
Object AmericaVehicleTomahawk
Buildable = No
End
Object AmericaVehicleHumvee
Buildable = No
End
Object GLATankMarauder
Buildable = No
End
Object ChinaTankGattling
Buildable = No
End
Object ChinaVehicleNukeLauncher
Buildable = No
End
Object ChinaVehicleInfernoCannon
Buildable = No
End
Object ChinaTankDragon
Buildable = No
End
Object ChinaTankOverlord
Buildable = No
End
Object ChinaTankBattleMaster
Buildable = No
End
Object GLAVehicleScudLauncher
Buildable = No
End
Object GLAVehicleBombTruck
Buildable = No
End
Object GLAVehicleToxinTruck
Buildable = No
End
Object GLAVehicleQuadCannon
Buildable = No
End
Object GLAVehicleRocketBuggy
Buildable = No
End
Object GLATankScorpion
Buildable = No
End
Object GLAInfantryAngryMobNexus
BuildCost = 1200
End
Object GLAInfantryTerrorist
TransportSlotCount = 2
End
Object GLAInfantryTunnelDefender
BuildCost = 275
TransportSlotCount = 2
End
Object GLAInfantryJarmenKell
TransportSlotCount = 5
Behavior = StealthDetectorUpdate ModuleTag_08
DetectionRate = 100 ; how often to rescan for stealthed things in my sight (msec)
CanDetectWhileGarrisoned = Yes
CanDetectWhileContained = Yes
End
ArmorSet
Conditions = None
Armor = HazMatHumanArmor
DamageFX = InfantryDamageFX
End
End
Object GLAInfantryRebel
TransportSlotCount = 1
End
Object GLAStingerSite
BuildCost = 700
BuildTime = 10.0
End
Object GLATunnelNetwork
BuildCost = 600
BuildTime = 7.5
End
Object ChinaInfantryTankHunter
TransportSlotCount = 2
End
Object ChinaInfantryBlackLotus
TransportSlotCount = 5
ArmorSet
Conditions = None
Armor = HazMatHumanArmor
DamageFX = InfantryDamageFX
End
End
Object ChinaInfantryRedguard
BuildCost = 250
TransportSlotCount = 1
End
Object AmericaInfantryMissileDefender
TransportSlotCount = 2
End
Object AmericaInfantryPathfinder
VisionRange = 200
ShroudClearingRange = 350
TransportSlotCount = 3
Behavior = StealthDetectorUpdate ModuleTag_08
DetectionRate = 0 ; how often to rescan for stealthed things in my sight (msec)
DetectionRange = 5 ;Dustin, enable this for independant balancing!
CanDetectWhileGarrisoned = No ;Garrisoned means being in a structure that you units can shoot out of.
CanDetectWhileContained = No ;Contained means being in a transport or tunnel network.
End
End
Object AmericaInfantryRanger
TransportSlotCount = 1
End
Object AmericaInfantryColonelBurton
TransportSlotCount = 5
ArmorSet
Conditions = None
Armor = HazMatHumanArmor
DamageFX = InfantryDamageFX
End
End
Object AmericaPatriotBattery
BuildCost = 900
End
Object ChinaGattlingCannon
BuildCost = 1100
End
Weapon GLAAngryMobPistolWeapon
ScatterRadiusVsInfantry = 10.0
PrimaryDamageRadius = 3.0
End
Weapon GLAAngryMobAK47Weapon
PrimaryDamage = 15.0 ;8.0
PrimaryDamageRadius = 3.0
AttackRange = 120.0
DamageType = MOLOTOV_COCKTAIL ;SMALL_ARMS
ScatterRadiusVsInfantry = 15.0
WeaponSpeed = 999999.0 ; dist/sec (huge value == effectively instant)
DelayBetweenShots = 250 ; time between shots, msec
ClipSize = 10 ; how many shots in a Clip (0 == infinite)
ClipReloadTime = 3000 ; how long to reload a Clip, msec
End
Object ChinaVehicleTroopCrawler
BuildCost = 1300
Behavior = TransportContain ModuleTag_06
Slots = 8
InitialPayload = ChinaInfantryRedguard 4 ; ChinaInfantryTankHunter 2
ScatterNearbyOnExit = Yes
End
Behavior = StealthDetectorUpdate ModuleTag_03
DetectionRate = 100 ; how often to rescan for stealthed things in my sight (msec)
End
End
Object GLAVehicleRadarVan
Behavior = StealthDetectorUpdate ModuleTag_16
DetectionRate = 100 ; how often to rescan for stealthed things in my sight (msec)
End
End
Object AmericaVehicleMedic
Behavior = StealthDetectorUpdate ModuleTag_16
DetectionRate = 100 ; how often to rescan for stealthed things in my sight (msec)
End
End
Weapon ChinaInfantryTankHunterMissileLauncher
PrimaryDamageRadius = 15.0
ScatterRadiusVsInfantry = 25.0
End
Weapon StingerMissileWeapon
PrimaryDamageRadius = 25.0
ScatterRadiusVsInfantry = 20.0
WeaponSpeed = 1700
End
Weapon TunnelDefenderRocketWeapon
PrimaryDamageRadius = 20.0
ScatterRadiusVsInfantry = 20.0
DamageType = FLAME
End
Weapon PatriotMissileAssistWeapon
PrimaryDamageRadius = 20.0
ScatterRadiusVsInfantry = 25.0
WeaponSpeed = 1600
End
Weapon PatriotMissileWeapon
PrimaryDamageRadius = 20.0
ScatterRadiusVsInfantry = 20.0
WeaponSpeed = 1500
End
Weapon GattlingBuildingGun
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 20.0
End
Weapon RedguardMachineGun
PrimaryDamageRadius = 3.0
ScatterRadiusVsInfantry = 5.0
End
Weapon GLARebelMachineGun
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 10.0
End
Weapon ColonelBurtonSniperRifleWeapon
PrimaryDamageRadius = 10.0
ScatterRadiusVsInfantry = 5.0
End
Weapon USAPathfinderSniperRifle
AttackRange = 150.0
PrimaryDamageRadius = 1.0
ScatterRadiusVsInfantry = 2.0
End
Weapon GLAJarmenKellRifle
PrimaryDamageRadius = 2.0
ScatterRadiusVsInfantry = 0.0
End
Weapon MissileDefenderMissileWeapon
PrimaryDamageRadius = 18.0
ScatterRadiusVsInfantry = 25.0
End
Weapon RangerAdvancedCombatRifle
PrimaryDamageRadius = 5.0
ScatterRadiusVsInfantry = 5.0
End
Weapon TunnelNetworkGun
PrimaryDamageRadius = 10.0
ScatterRadiusVsInfantry = 8.0
End
Weapon RangerFlashBangGrenadeWeapon
PrimaryDamage = 20.0
PrimaryDamageRadius = 10.0
SecondaryDamage = 0.0
SecondaryDamageRadius = 0.0
AttackRange = 170.0
MinimumAttackRange = 30.0
WeaponSpeed = 60
ScatterRadius = 15
AllowAttackGarrisonedBldgs = Yes
End
Upgrade Upgrade_AmericaRangerFlashBangGrenade
BuildTime = 40.0
BuildCost = 1000
End
Upgrade Upgrade_AmericaAdvancedControlRods
DisplayName = UPGRADE:ControlRods
Type = OBJECT
BuildTime = 10.0
BuildCost = 750
ButtonImage = SSControlRods
End
Upgrade Upgrade_GLAArmTheMob
DisplayName = UPGRADE:ArmTheMob
BuildTime = 40.0
BuildCost = 1500
End
;//////////////////////////////////////////////////////////////////////////////
;FILE: Infantry map Armor.ini /////////////////////////////////////////////////
;//////////////////////////////////////////////////////////////////////////////
;Just so you know the choices available, here is part of Damage.h
;{
; "EXPLOSION",
; "CRUSH",
; "ARMOR_PIERCING",
; "SMALL_ARMS",
; "GATTLING",
; "RADIATION",
; "FLAME",
; "LASER",
; "SNIPER",
; "POISON",
; "HEALING",
; "UNRESISTABLE",
; "WATER",
; "DEPLOY",
; "SURRENDER",
; "HACK",
; "KILL_PILOT",
; "PENALTY",
; "FALLING",
; "MELEE",
; "DISARM",
; "HAZARD_CLEANUP",
; "INFANTRY_MISSILE",
; "AURORA_BOMB",
; "LAND_MINE",
; "JET_MISSILES",
; "STEALTHJET_MISSILES",
; "MOLOTOV_COCKTAIL",
; "COMANCHE_VULCAN",
; "FLESHY_SNIPER",
;
Armor NoArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
End
Armor HumanArmor
Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"]
Armor = ARMOR_PIERCING 20% ;humans don't get hit by tank rounds.
Armor = INFANTRY_MISSILE 25%
Armor = FLAME 50% ;humans don't like fire
Armor = PARTICLE_BEAM 150% ;humans don't fare well against orbital beams...
Armor = SNIPER 50%
Armor = FLESHY_SNIPER 50%
Armor = LASER 50% ;LASERs are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 25% ;Capture type weapons are effective only against infantry.
Armor = GATTLING 65%
End
Armor HazMatHumanArmor
Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"]
Armor = ARMOR_PIERCING 15% ;humans don't get hit by tank rounds.
Armor = SNIPER 25%
Armor = FLESHY_SNIPER 25%
Armor = FLAME 25% ;Hazmat's have a good resistance to fire.
Armor = LASER 25% ;Hazmat's can resist laser fire a bit better than infantry.
Armor = POISON 10% ;Unharmed by poison
Armor = RADIATION 10% ;Unharmed by radiation too
Armor = PARTICLE_BEAM 100% ;humans don't fare well against orbital beams... even with hazmat protection!
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 10% ;Capture type weapons are effective only against infantry.
Armor = GATTLING 40%
End
Armor StingerSoldierArmor
Armor = DEFAULT 25%
Armor = EXPLOSION 10% ;Heavily protected by the stinger site against airstrikes
Armor = FLAME 100% ;Heavily protected by the stinger site against fire
Armor = POISON 100% ;
Armor = ARMOR_PIERCING 10% ;Stinger soldiers protected against tank shells
Armor = INFANTRY_MISSILE 10% ;Stinger soldiers protected against missile troops.
Armor = PARTICLE_BEAM 10% ;Stinger site protects against particle beam
Armor = CRUSH 200% ;humans are easily crushed ["I'm crushing your head"]
Armor = SNIPER 200%
Armor = FLESHY_SNIPER 200%
Armor = GATTLING 0% ;NOT vulenrable to gattling fire.
Armor = SMALL_ARMS 50% ;Vulnerable to normal small arms fire.
Armor = COMANCHE_VULCAN 0% ;invulnerable to 20mm cannon fire from the Comanche
Armor = JET_MISSILES 0% ;invulnerable to airstrikes from Raptors, MIGs and Comanche
Armor = LASER 25% ;LASERs are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 100% ;Capture type weapons are effective only against infantry.
End
Armor TankArmor
Armor = CRUSH 50% ;tanks are extra-hard to crush
Armor = SMALL_ARMS 25%
Armor = GATTLING 10% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 25%
Armor = FLAME 25%
Armor = RADIATION 50% ;Radiation does less damage to tanks.
Armor = POISON 25% ;Poison does a little damage, just for balance reasons.
Armor = SNIPER 1%
Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little")
Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = PARTICLE_BEAM 100%
Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = INFANTRY_MISSILE 90%
End
Armor DozerArmor
Armor = CRUSH 50%
Armor = SMALL_ARMS 35%
Armor = GATTLING 10% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 25%
Armor = FLAME 35%
Armor = RADIATION 50%
Armor = POISON 25%
Armor = SNIPER 1%
Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little")
Armor = MELEE 0%
Armor = LASER 0%
Armor = HAZARD_CLEANUP 0%
Armor = PARTICLE_BEAM 100%
Armor = KILL_PILOT 100%
Armor = SURRENDER 0%
Armor = LAND_MINE 0% ;dozer is made immune to land mines
Armor = INFANTRY_MISSILE 90%
End
; reduces damage some
Armor UpgradedTankArmor
Armor = CRUSH 30% ;tanks are extra-hard to crush
Armor = SMALL_ARMS 20%
Armor = GATTLING 10% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 20%
Armor = FLAME 30%
Armor = POISON 10%
Armor = SNIPER 1%
Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little")
Armor = MELEE 0% ;tanks don't generally take much damage other than paint damage from MELEE weapons
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = PARTICLE_BEAM 100%
Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = INFANTRY_MISSILE 80%
END
Armor TruckArmor
Armor = CRUSH 50%
Armor = SMALL_ARMS 50%
Armor = GATTLING 50% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 50%
Armor = INFANTRY_MISSILE 75%
Armor = POISON 50%
Armor = SNIPER 1%
Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little")
Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
End
Armor HumveeArmor
Armor = JET_MISSILES 30%
Armor = STEALTHJET_MISSILES 30%
Armor = CRUSH 50%
Armor = SMALL_ARMS 50%
Armor = GATTLING 50% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 50%
Armor = INFANTRY_MISSILE 80%
Armor = POISON 50%
Armor = SNIPER 1%
Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little")
Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = FLAME 50% ;hummers flame resistant so they can deal with MIGs.
End
Armor ToxinTruckArmor ;TruckArmor that is immune to poison
Armor = CRUSH 50%
Armor = SMALL_ARMS 50%
Armor = GATTLING 50% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 50%
Armor = INFANTRY_MISSILE 50%
Armor = POISON 0% ;IMMUNE! It spews poison

Armor = RADIATION 0%
Armor = SNIPER 1%
Armor = FLESHY_SNIPER 0% ; does zero damage to vehicles (not just "a little")
Armor = MELEE 0% ;trucks don't generally take much damage other than paint damage from MELEE weapons
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = KILL_PILOT 100% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = MOLOTOV_COCKTAIL 20% ;used by Angry mob.
Armor = INFANTRY_MISSILE 90% ;used by rocket guys
End
Armor VulnerableAllArmor
Armor = DEFAULT 100% ;this sets the level for all nonspecified damage types
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
End
Armor StructureArmor
Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types
Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons.
Armor = SMALL_ARMS 60%
Armor = GATTLING 10% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 50%
Armor = RADIATION 0% ;Radiation does no damage to buildings.
Armor = SNIPER 0%
Armor = FLESHY_SNIPER 0%
Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings
Armor = MELEE 0%
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = INFANTRY_MISSILE 60%
Armor = PARTICLE_BEAM 200% ;
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = AURORA_BOMB 250%
Armor = LAND_MINE 0% ;buildings take no damage from mines
Armor = FLAME 60%
End
Armor StructureArmorTough
Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types
Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons.
Armor = SMALL_ARMS 55%
Armor = GATTLING 10% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 50%
Armor = RADIATION 0% ;Radiation does no damage to buildings.
Armor = SNIPER 0%
Armor = FLESHY_SNIPER 0%
Armor = POISON 1% ; Poison does a tiny amount to allow firing on empty buildings
Armor = MELEE 0%
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = INFANTRY_MISSILE 55%
Armor = PARTICLE_BEAM 25% ;
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = AURORA_BOMB 250%
Armor = LAND_MINE 0% ;buildings take no damage from mines
Armor = FLAME 55%
Armor = ExPLOSION 80% ;makes these buildings more resistant to nuclear attacks, among other things
End
Armor BaseDefenseArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes.
Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types
Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons.
Armor = SMALL_ARMS 60%
Armor = GATTLING 25% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 50%
Armor = RADIATION 0% ;Radiation does no damage to buildings.
Armor = SNIPER 0%
Armor = FLESHY_SNIPER 0%
Armor = POISON 0%
Armor = MELEE 0%
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = INFANTRY_MISSILE 35%
Armor = PARTICLE_BEAM 200% ;
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 0% ;Capture type weapons are effective only against infantry.
Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit.
Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets
Armor = JET_MISSILES 25% ;Raptors, MIGs and Comanche's not so effective.
Armor = LAND_MINE 0% ;buildings take no damage from mines
Armor = FLAME 35%
End
Armor StingerSiteArmor ;used for anti-air base defenses. Vulnerable to steatlh-fighter strikes.
Armor = DEFAULT 100% ; this sets the level for all nonspecified damage types
Armor = Surrender 0% ; buildings are immune to normal damage from STUN weapons.
Armor = SMALL_ARMS 60%
Armor = GATTLING 10% ;resistant to gattling tank
Armor = COMANCHE_VULCAN 50%
Armor = RADIATION 0% ;Radiation does no damage to buildings.
Armor = SNIPER 1% ;***This is required for snipers to be able to kill stinger soldiers! Must be > 0!
Armor = FLESHY_SNIPER 1% ;***This is required for snipers to be able to kill stinger soldiers! Must be > 0!
Armor = POISON 1% ; Similarly, this liets the toxin tractor attack to kill the soldiers
Armor = MELEE 0%
Armor = LASER 0% ;lasers are anti-personel and anti-projectile only (for point defense laser)
Armor = HAZARD_CLEANUP 0% ;Not harmed by cleaning weapons
Armor = INFANTRY_MISSILE 35%
Armor = PARTICLE_BEAM 200% ;
Armor = KILL_PILOT 0% ;Jarmen Kell uses against vehicles only.
Armor = SURRENDER 1% ;Capture type weapons in this case affect the stinger soldier.
Armor = AURORA_BOMB 200% ;Aurora can't vape a single base defense in one hit.
Armor = STEALTHJET_MISSILES 250% ;Watch out for those stealthjets
Armor = JET_MISSILES 40% ;Raptors, MIGs and Comanche's not so effective.
Armor = LAND_MINE 0% ;buildings take no damage from mines
Armor = FLAME 35%
End