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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-24-2003, 07:52 PM   #1 (permalink)
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Default XCC Universal Container Reader

A lot of people have said they use XCC for opening their .big files. I downloaded this a few months ago on my windows 98 system (Yes, yes I know.) It destroyed windows. They have a convient footnote now about how it is not supported under windows 98, but just as a warning to others as unfortunate in computer area as I am "Do not use XCCunder windows 98. It's not worth reformatting and then reinstalling everything." With that out of the way, I'm now downloading BIGPop. What do you guys recommend in the way of .big extractors (besides XCC)?
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Old 05-24-2003, 07:58 PM   #2 (permalink)
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use xucr, which you can get from generalsfiles.com much better than xcc
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Old 05-24-2003, 08:23 PM   #3 (permalink)
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meh, i use xcc on win 98. I dont really care. havent had big problems other than it not working. now it works.
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Old 05-25-2003, 12:29 AM   #4 (permalink)
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Oh well I'm glad it works for you waspo. It really sucked when I lost everything on my computer. Did you get my PM about your avatar?
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Old 05-25-2003, 04:33 AM   #5 (permalink)
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ive been using Xcc to mod TIberian Sun ... then Red Alert 2, for a small period Renegade, and now Generals ... there really isnt any better tool
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Old 05-25-2003, 04:35 AM   #6 (permalink)
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While I couldn't compare it, I know bigpop has been working well for me, despite the fact that I can't seem to open any of the things I get out of it *cough*.
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