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Forum Members: 18,677
Total Threads: 8,796
Posts: 95,827
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DeeZire, Redemption
There are currently 36 users online.
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| Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here. |
05-25-2003, 11:23 AM
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#11 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Scotland
Posts: 257
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very nice for an edited WW unit  u should try making ur own units from scratch dont use WW ones. apart from that its ok needs a better skin.
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05-25-2003, 03:15 PM
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#12 (permalink)
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Senior Member
Join Date: Sep 2001
Posts: 1,094
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very very sloppy
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05-25-2003, 03:56 PM
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#13 (permalink)
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Senior Member
Join Date: Apr 2003
Posts: 138
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Hey Smurf, can you do anything better?
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05-25-2003, 04:19 PM
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#14 (permalink)
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Senior Member
Join Date: Mar 2003
Location: Scotland
Posts: 257
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it dont matter who can do better the fact is that it is sloppy! get a new skin for all of it and it will look alot better but he should try making his own models instead of using WW ones.
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05-25-2003, 05:50 PM
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#15 (permalink)
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Senior Member
Join Date: Feb 2003
Location: Canada
Posts: 130
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Sure it matters if smurfy can do it. That like some lazy arse coach potato walking up to a marathon runner and saying ;
"You only placed third in that ten mile run! You suck so much!"
But they are right, it is extremely sloppy.
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05-25-2003, 07:34 PM
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#16 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Canada
Posts: 400
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You guys are missing the point of this pos I think...
It's not about the stupid model. It's about the fact that it has 5 independant turrets.
That's not as straight forward to do and should be pointed out...
Here's a questions Ravage, did you use multiple draw modules to accomplish the mulitple turrets? If so I'm guess you should have needed about 3 am I right?
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05-25-2003, 10:27 PM
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#17 (permalink)
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Member
Join Date: Sep 2001
Posts: 62
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Thats pretty cool. My only gripe is that when the four sub turrets turn around the barrels would pass through the main turret. But thats still cool.
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05-26-2003, 03:11 AM
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#18 (permalink)
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Senior Member
Join Date: Dec 2002
Location: Nod base
Posts: 172
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sorry but:
1.i'm just starting on modelling
2.i said,it's just for fun,and i won't perfect it
to Proclone
it's a "bug" of generals(and,deezire,it works in v1.5,haha  ).the game will read all INIs in OBJECT,so it'll use multiple images for a unit.i uploaded my model,anyone can use/edit/launch at it.
http://gamesir.net/images/20030526/2043635980.zip
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05-26-2003, 03:37 AM
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#19 (permalink)
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Senior Member
Join Date: Jan 2003
Location: Bunbury, Western Australia
Posts: 130
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Not bad at all
For a new modeller, that's not bad at all. Sure, the skin looks a bit odd, but like the author said, it was made for fun. It reminds me of Deathskull clan space orks from warhammer 40k :lol: . They always had multi-coloured vehicle hulls, because they were made from whatever came to hand.
One thing though. Can anyone tell me how I can assign different weapons to individual turrets? I really need to know how the ini's recognise individual turrets and how they're labelled.
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05-26-2003, 03:55 AM
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#20 (permalink)
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Member
Join Date: May 2003
Location: Arizona, AMERICA
Posts: 43
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I Kill at WH40k! :moonie:
Anyways.
LOOK at it. That is an awesome tank. Screw how good it is, in real war, the thing could slaughter a group of infantry, kill mutiple tanks, destroy a bunker. run over another tank, and take out some anti-air batteries, all while the 42nd Marine Corp are calling strippers and drinking lemonade!
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