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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-26-2003, 01:40 PM   #1 (permalink)
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Join Date: Dec 2002
Location: Colorado, USA
Posts: 3
Default "Hack Internet" Mod. Tag Trouble

I've been having a little bit of trouble with the Hacker's "hack internet" module tag. I attempted to add it to black lotus with a few small modifications to the amount of money recieved throughout the veteran status levels and nothing else. But after adding the tag and making no other changes to the FactionUnit.ini file, Black Lotus now no longer has the ability to move. She just stands there. I looked into the Locomotor.ini file and looked over the ChinaInfantryBlackLotus and Hacker again and again, but have yet to find the problem. Could somebody possibly tell me what I did wrong?

I'm posting the code here, just in case you need to look at it.

Code:
 ; ***DESIGN parameters ***
  DisplayName         = OBJECT:BlackLotus
  Side                = America  China
  EditorSorting       = INFANTRY
  TransportSlotCount  = 1                 ;how many "slots" we take in a transport (0 == not transportable)
  WeaponSet
    Conditions        = None 
  End
  ArmorSet
    Conditions      = None
    Armor           = HumanArmor
    DamageFX        = InfantryDamageFX
  End
  VisionRange         = 300
  ShroudClearingRange = 400
  Prerequisites
    Object = AmericaBarracks ChinaBarracks
    ;Object = AmericaStrategyCenter ChinaPropagandaCenter
  End
  BuildCost             = 2000
  BuildTime             = 20.0          ;in seconds    
  MaxSimultaneousOfType = 1
  CommandSet            = ChinaInfantryBlackLotusCommandSet

  ExperienceValue       = 50 100 150 400    ;Experience point value at each level
  ExperienceRequired    = 0 150 450 900  ;Experience points needed to gain each level
  IsTrainable           = Yes             ;Can gain experience
  CrushableLevel        = 2  ;What am I?:        0 = for infantry, 1 = for trees, 2 = general vehicles

  ; *** AUDIO Parameters ***
  VoiceSelect = BlackLotusVoiceSelect
  VoiceMove = BlackLotusVoiceMove
  VoiceAttack = BlackLotusVoiceAttack
  VoiceGuard = BlackLotusVoiceMove
  VoiceFear = BlackLotusVoiceFear
  VoiceTaskComplete = BlackLotusVoiceCaptureComplete
  SoundDie = BlackLotusVoiceDie
  SoundDieFire = DieByFireFemale
  SoundDieToxin = DieByToxinFemale
  SoundStealthOn = StealthOn
  SoundStealthOff = StealthOff
  
  UnitSpecificSounds
    VoiceCreate          = BlackLotusVoiceCreate
    VoiceGarrison = BlackLotusVoiceMove
    VoiceEnter = BlackLotusVoiceMove
    VoiceEnterHostile = BlackLotusVoiceMove
    VoiceStealCashComplete = BlackLotusVoiceCashComplete
    VoiceDisableVehicleComplete = BlackLotusVoiceDisableComplete
    VoiceCaptureBuildingComplete = BlackLotusVoiceCaptureComplete
    VoiceGetHealed      = BlackLotusVoiceMove
  End

  ; *** ENGINEERING Parameters ***
  RadarPriority = UNIT
  KindOf = PRELOAD SELECTABLE CAN_ATTACK CAN_CAST_REFLECTIONS INFANTRY SCORE HERO

  Body = ActiveBody ModuleTag_02
    MaxHealth       = 150.0
    InitialHealth   = 150.0
  End

  Behavior = CommandButtonHuntUpdate  ModuleTag_03 ; allows use of command button hunt script with this unit. 
  End

  Behavior = AIUpdateInterface ModuleTag_04
    AutoAcquireEnemiesWhenIdle = No
  End
  Locomotor = SET_NORMAL BlackLotusLocomotor
  Locomotor = SET_FREEFALL FreeFallLocomotor
  Behavior = PhysicsBehavior ModuleTag_05
    Mass = 5.0
  End
  Behavior = StealthUpdate ModuleTag_07
    StealthDelay                = 2500 ; msec
    StealthForbiddenConditions  = USING_ABILITY
    HintDetectableConditions    = USING_ABILITY
    InnateStealth               = Yes
    OrderIdleEnemiesToAttackMeUponReveal  = Yes
  End

  Behavior = StealthDetectorUpdate ModuleTag_44
    DetectionRate   = 500   ; how often to rescan for stealthed things in my sight (msec)
    ;DetectionRange = ??? ;Dustin, enable this for independant balancing!
    CanDetectWhileGarrisoned  = No ;Garrisoned means being in a structure that you units can shoot out of.
    CanDetectWhileContained   = No ;Contained means being in a transport or tunnel network.
  End

  Behavior = SpecialAbility ModuleTag_08
    SpecialPowerTemplate = SpecialAbilityBlackLotusCaptureBuilding
    UpdateModuleStartsAttack = Yes
    InitiateSound         = BlackLotusVoiceHackBuilding
  End
  Behavior = SpecialAbilityUpdate ModuleTag_09
    SpecialPowerTemplate  = SpecialAbilityBlackLotusCaptureBuilding
    StartAbilityRange     = 150.0
    UnpackTime            = 6730 ;animation time is 6730 (changing this will scale anim speed)
    PackTime              = 2800 ;animation time is 5800 (changing this will scale anim speed)
    PreparationTime       = 6000 ;time to complete hack once prepared (unpacked)
    SpecialObject         = BinaryDataStream
    DoCaptureFX           = Yes
    PackSound             = BlackLotusPack
    UnpackSound           = BlackLotusUnpack
    TriggerSound          = BlackLotusTrigger
    PrepSoundLoop         = BlackLotusPrepLoop
    AwardXPForTriggering  = 20
    ;SkillPointsForTriggering = ???  -- Dustin, fill me out if you want different balance values.
  End
  Behavior = SpecialAbility ModuleTag_10
    SpecialPowerTemplate      = SpecialAbilityBlackLotusDisableVehicleHack
    UpdateModuleStartsAttack  = Yes
    InitiateSound           = BlackLotusVoiceHackVehicle
  End
  Behavior = SpecialAbilityUpdate ModuleTag_11
    SpecialPowerTemplate    = SpecialAbilityBlackLotusDisableVehicleHack
    StartAbilityRange       = 150.0
    UnpackTime              = 2000 ;6730 ;animation time is 6730 (changing this will scale anim speed)
    PackTime                = 1000 ;2800 ;animation time is 5800 (changing this will scale anim speed)
    PreparationTime         = 2000 ;time to complete hack once prepared (unpacked)
    EffectDuration          = 15000 ;duration vehicle is disabled  (30 seconds)
    DisableFXParticleSystem = DisabledEffectBinaryShower0
    SpecialObject           = BinaryDataStream
    PackSound               = BlackLotusPack
    UnpackSound             = BlackLotusUnpack
    TriggerSound            = BlackLotusTrigger
    PrepSoundLoop           = BlackLotusPrepLoop
    AwardXPForTriggering    = 0
    ;SkillPointsForTriggering = ???  -- Dustin, fill me out if you want different balance values.
  End
  Behavior = SpecialAbility ModuleTag_12
    SpecialPowerTemplate      = SpecialAbilityBlackLotusStealCashHack
    UpdateModuleStartsAttack  = Yes
    InitiateSound         = BlackLotusVoiceHackCash
  End
  Behavior = SpecialAbilityUpdate ModuleTag_13
    SpecialPowerTemplate  = SpecialAbilityBlackLotusStealCashHack
    StartAbilityRange     = 150.0
    UnpackTime            = 6730 ;animation time is 6730 (changing this will scale anim speed)
    PackTime              = 5800 ;animation time is 5800 (changing this will scale anim speed)
    PreparationTime       = 6000 ;time to complete hack once prepared (unpacked)
    EffectValue           = 1000 ;amount of cash stolen
    SpecialObject         = BinaryDataStream
    PackSound             = BlackLotusPack
    UnpackSound           = BlackLotusUnpack
    TriggerSound          = BlackLotusTrigger
    PrepSoundLoop         = BlackLotusPrepLoop
    AwardXPForTriggering  = 20
    ;SkillPointsForTriggering = ???  -- Dustin, fill me out if you want different balance values.
  End
 
  ;Hero units can't be squished!
  ;Behavior = SquishCollide ModuleTag_14
  ;  ;nothing
  ;End


; --- begin Death modules ---
  Behavior = SlowDeathBehavior ModuleTag_Death01
    DeathTypes          = ALL -CRUSHED -SPLATTED -EXPLODED -BURNED -POISONED -POISONED_BETA
    SinkDelay           = 3000
    SinkRate            = 0.5     ; in Dist/Sec
    DestructionDelay    = 8000
    FX                  = INITIAL FX_GIDie
  End
  Behavior = SlowDeathBehavior ModuleTag_Death02
    DeathTypes          = NONE +CRUSHED +SPLATTED
    SinkDelay           = 3000
    SinkRate            = 0.5     ; in Dist/Sec
    DestructionDelay    = 8000
    FX                  = INITIAL FX_GIDieCrushed
  End
  Behavior = SlowDeathBehavior ModuleTag_Death03
    DeathTypes          = NONE +EXPLODED
    SinkDelay           = 3000
    SinkRate            = 0.5     ; in Dist/Sec
    DestructionDelay    = 8000
    FX                  = INITIAL FX_GIDie
    FlingForce          = 8
    FlingForceVariance  = 3
    FlingPitch          = 60
    FlingPitchVariance  = 10
  End
  Behavior = SlowDeathBehavior ModuleTag_Death04
    DeathTypes          = NONE +BURNED
    DestructionDelay    = 0
    FX                  = INITIAL FX_GIDie
    OCL                 = INITIAL OCL_FlamingInfantry
  End
  Behavior = SlowDeathBehavior ModuleTag_Death05
    DeathTypes          = NONE +POISONED
    DestructionDelay    = 0
    FX                  = INITIAL FX_GIDie
    OCL                 = INITIAL OCL_ToxicInfantry
  End
  Behavior = SlowDeathBehavior ModuleTag_Death06 ; don't forget to give it a new, unique module tag
    DeathTypes          = NONE +POISONED_BETA
    DestructionDelay    = 0
    FX                  = INITIAL FX_GIDie
    OCL                 = INITIAL OCL_ToxicInfantryBeta ;you'll have to create this OCL and make it use the blue guys instead of green ones
  End
; --- end Death modules ---

  Behavior = PoisonedBehavior ModuleTag_17
    PoisonDamageInterval  = 100  ; Every this many msec I will retake the poison damage dealt me...
    PoisonDuration        = 3000       ; ... for this long after last hit by poison damage
  End


  Behavior = HackInternetAIUpdate ModuleTag_20
    UnpackTime          = 7300 ;animation time is 7300 (changing this will scale anim speed)
    PackTime            = 5133 ;animation time is 5133 (changing this will scale anim speed)
    CashUpdateDelay     = 2000
    RegularCashAmount   = 10
    VeteranCashAmount   = 30
    EliteCashAmount     = 50
    HeroicCashAmount    = 100
    XpPerCashUpdate     = 1
    PackUnpackVariationFactor = 0.5 ;Adds + or - 20% to pack and unpack time randomly.
  End

  Behavior = SpecialAbility ModuleTag_21
    SpecialPowerTemplate = SpecialAbilityHackerDisableBuilding
    UpdateModuleStartsAttack = Yes
    InitiateSound         = HackerVoiceHack
  End

  Behavior = SpecialAbilityUpdate ModuleTag_22
    SpecialPowerTemplate = SpecialAbilityHackerDisableBuilding
    StartAbilityRange = 150.0
    UnpackTime      = 7300 ;animation time is 7300 (changing this will scale anim speed)
    PackTime        = 5133 ;animation time is 5133 (changing this will scale anim speed)
    PreparationTime = 3000

    ;PersistentPrepTime = 500 ; old setting
    PersistentPrepTime = 333 ; NOTE! This drives how often the disable effect gets triggered
                             ; This is also how often a new particle system effect is spawned
    EffectDuration = 2000
    SpecialObject = BinaryDataStream
    DisableFXParticleSystem = DisabledEffectBinaryShower0
    PackSound       = HackerPack
    UnpackSound     = HackerUnpack
    PrepSoundLoop   = HackerPrepLoop
    AwardXPForTriggering  = 0    ;Careful, this is persistant so it's a DoT xp gain!
    ;SkillPointsForTriggering = ???  -- Dustin, fill me out if you want different balance values.
  End

  Behavior           = OCLSpecialPower ModuleTag_23
    SpecialPowerTemplate = SuperweaponClusterMines
    OCL                  = SUPERWEAPON_ClusterMines
    CreateLocation       = CREATE_AT_EDGE_NEAR_SOURCE
  End
 
  Geometry = CYLINDER
  GeometryMajorRadius = 10.0
  GeometryMinorRadius = 10.0
  GeometryHeight = 12.0
  GeometryIsSmall = Yes
  Shadow = SHADOW_DECAL
  ShadowSizeX = 14;
  ShadowSizeY = 14;
  ShadowTexture = ShadowI;
  BuildCompletion = APPEARS_AT_RALLY_POINT

End
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Old 05-26-2003, 04:49 PM   #2 (permalink)
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ok i found the problem. aperantly she cannot move.
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Old 05-26-2003, 08:01 PM   #3 (permalink)
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Yes, but what line or tag is causing this? I can't seem to figure it out.
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Old 05-28-2003, 08:37 PM   #4 (permalink)
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this is purely theoretical, but the hacker cant move while internet hacking can he? so somehow you must have got it set so that blackl otus hacks the internet all the time.
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Old 05-29-2003, 10:58 PM   #5 (permalink)
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Nope, I made it so that I have to press the Hack Internet Command Button so that she hacks. She can do just about everything normally, but walk. I removed the Hack Internet Module Tag, and it works fine, but I re-add it, and it doesn't. I'm really hangin' on a limb here as to what's wrong.
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