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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-26-2003, 02:12 PM   #1 (permalink)
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Join Date: May 2003
Location: UK
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Default My first model (if only)

I have made my first model but i'm having a few problems:
-I can't find away to "upload" it into a post. So i don't know what people think about and what to change and keep.
-I don't know how to animate it.
-I've tried unwrapping it in gmax so that I can skin it but i get an error message.
-I have no idea what coding i need to do to enable it in the game.

Any help from anyone on any fo these problems would be welcome, and I would be in debt to you.

Plus is it possible to have a flashbang launcher and knockout gas sprayer (new names for that one welcome). I have put both of these things on my vehicle but now wonder whther they can be put into use in-game.

Adamantium
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Old 05-28-2003, 08:41 AM   #2 (permalink)
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Join Date: Apr 2003
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Hi

to make a picture available, you're obliged to host an image on a personal website and make a link (add a IMG link to your post).

to make animation with RenX, make it with gmax (look for tutorials for gmax, 3dsmax ou renX, it's the same for animation). Once done, you must export the animation in a separate W3D file. Once again, see for tutorials, but you must know that animation is most of the time re used from generals units. You must create yours in special cases only (legged units for example), not for tanks with turret(s).

Tell me what error message you have (will be back on the forum from monday)

For coding, you must change the inis. Export the inis from the ini.BIG file (using finalbig - for example, into <generals folder>, local path will be added) and try to change them. Start with small changes, check it and go on. Try to modify an existing unit before starting yours

Good luck
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