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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-27-2003, 04:55 AM   #1 (permalink)
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Default Para Drop Center

ok this is just an idea that i want to know weather it could work.

OK You have a building that you can put any type of infantry in say
a commando, 2 mariness and another type of infantry. now it shows these people in the building in the block buttons then you click on the deploy button. and you select a spot on the map and a badger bomber takes off from the para center and para drops the infantry you put in the building.

this is what i think would have to happen
1.put men in building.(X)
2.select spot to paradrop to. (Y)
3.copys X to memory
4.kills X from inside the building
5.looks up X and creates new team to be paradroped into waypoint Y
6. bagder flys off screen and then 10 seconds later a new badger lands at Para center.

This is just an idea that i am hoping to use, not sure if it will work. if people have any ideas please email me back
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Old 05-27-2003, 05:49 AM   #2 (permalink)
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You're thinking too much like a programmer, but sadly you just can't make any new tags or modules.

The “copy X to memory" seems out of reach as there is no such module that specifically allows you to store info into memory.

You can only recombine existing things to make new ideas. It is just like LEGO's...

However one should learn not to think in the old style classes, like infantry, vehicles and buildings. With object oriented programming, the modules can be applied anywhere...
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Old 05-27-2003, 07:10 AM   #3 (permalink)
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yeah i know i wasnt meaning memory as such just a place where it is stored. you probly wouldnt even need to put it in memory.

just make the team and then kill all in the building
i am sure there would be a way
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Old 05-27-2003, 10:08 AM   #4 (permalink)
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The only problem is that I don't know of any way to dynamically create teams in the game. You would have to use OCL's to run the paradrop, and unless you create an OCL for every infantry combination, and then you have to figure out how to determine what infantry are in the building so you can use the correct OCL. I'm just not sure that this is possible.
:/
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Old 05-27-2003, 03:03 PM   #5 (permalink)
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I would go as far as saying that this simply cannot be done without changing what is hard-coded. The simple fact, there is no way to create variables in the inis. This would mean that if you a garrison that building with, for example, 2 rangers and a missle defender, the game would not understand that it needs to frop specifically 2 rangers and an md. However, it might be possible to use this as a scripted thing in a map, although, i know little about worldbuilder...
 
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Old 05-27-2003, 04:10 PM   #6 (permalink)
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I thought I had something simple when I tried to get the C-130 to behave like a "plane" version of the chinook and then add the paradrop module. It works for the superweapon but then ya only get 3 options, I wanted a bit more variety than that. So if I couldn't get paradrop to work like I wanted it, I highly doubt what you want it to do could be done. Then again, there is hope.... and someone might figure it out.
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Old 05-27-2003, 08:57 PM   #7 (permalink)
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yeah i wasnt goin to use a INI file
i was goin to script into the map there would be no way of using INi files

I think you can use variables in scripts.
but i would have to explore it more
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