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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-07-2003, 05:03 PM   #11 (permalink)
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Got it working. My next problem is in the topic "getting the ai to use paradrops intelligently."

If I can't do what I need to in that topic, then I'll have to think of a different way to have units come onto the map.

Whose question were you answering when you said repair special thingy?
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Old 06-07-2003, 05:15 PM   #12 (permalink)
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Quote:
Originally Posted by alasz11
I've got it working, more or less. But is there a way to do it without creating a unit that dies and then calls in the reinforcements? That's kinda awkward IMHO.
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Old 06-07-2003, 05:55 PM   #13 (permalink)
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Ahhhh.....

That may very well be what I'm looking for so that the AI uses the stuff you create. Care to elaborate or are you going to make me go through all the trouble of figuring it out ?
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Old 06-07-2003, 05:59 PM   #14 (permalink)
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I only teach fishing, I'm not into fish distribution, as FlyBy pointed out in another thread.

Or in my words: GET FISHING OR I'LL SLAP YOU WITH THAT FISHING ROD!!!
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Old 06-07-2003, 06:09 PM   #15 (permalink)
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I'm looking into it right now. What I meant by my last post was to ask for guidance.

"Point me in the right direction"
-Magnetron
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Old 06-08-2003, 11:48 AM   #16 (permalink)
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ok....I looked through for emergency repair stuff, but none of it seems like it would help. So, I went back to the original method (of killing something which calls in something) and got that working reasonably well. But the AI doesn't build AmericaDummyAssault (or whatever I named the dummy) that will call things in, and as I understand, there's no way to have the AI build it. So this isn't going to work, correct?
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