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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-06-2003, 04:30 AM   #91 (permalink)
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these models look sweet well done
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Old 06-06-2003, 02:51 PM   #92 (permalink)
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it's lookin great cant wait
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Old 06-07-2003, 01:14 PM   #93 (permalink)
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thxz guyz ther wont be any new models from me till 2morrow s its the weekend and im going out so.. maybe some new stuff from soulreaver have 2 wait and see
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Old 06-07-2003, 08:35 PM   #94 (permalink)
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Default The ifv..

I have an idea for the ivf...just make it hold one soldier who can shoot out of it (ala humvee and overlord), and let the missile turret be an upgrade.
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Old 06-08-2003, 06:23 AM   #95 (permalink)
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That'd be a possibility, but throw off play balance. The IFV was the Allies only anti-air vehicle that they had. If you took that away and made it an 'upgrade', I think you'd have to add a totally new vehicle to take it's place as anti-air.
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Old 06-08-2003, 10:05 AM   #96 (permalink)
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Well, the orginal concept art included a dedictaed AAA unit - basically a tank chassis with a quad-cannon mounting similair to the one currently used by the GLA.
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Old 06-08-2003, 10:22 AM   #97 (permalink)
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This looks really impressive, though does the IFV turret change or is that gonna have to stay.

Sweet Grizzly model by the way.
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Old 06-08-2003, 01:03 PM   #98 (permalink)
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we dont think the turret is possable 2 be changed when a unit enters the vehicle like.. s we r trying 2 get another way for this 2 work. if any 1 would like 2 help out on the codeing for this unit plz let me know.
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Old 06-08-2003, 04:56 PM   #99 (permalink)
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ok i had some spare time here so i made my own prism tank.. ZooP has given his prism tank to us but hasnt sent us it yet because of school or summit so i had 2 make my own.. :roll: its 620 unoptimised polyz but whn its optimised it should be about 500+

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Old 06-08-2003, 05:04 PM   #100 (permalink)
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very nice!
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