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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-08-2003, 04:41 PM   #101 (permalink)
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yay 100th reply!
all looks good rab, workin on that refinery
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Old 06-08-2003, 04:50 PM   #102 (permalink)
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hey,
funk go on msn I need to talk to you about smething, and have things needed to be ksinned
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Old 06-08-2003, 04:51 PM   #103 (permalink)
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i got the prism tank down to 482 polyz optimised.. can i see the refinery so far?
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Old 06-08-2003, 05:15 PM   #104 (permalink)
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hey,
good job WeeRaby I can't wait to test this out, and do some INI for it
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Old 06-08-2003, 05:33 PM   #105 (permalink)
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for the ifv coundlnt you just make it so that the infantry are walking crates that upgrade its turret to a different turret
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Old 06-08-2003, 05:39 PM   #106 (permalink)
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i dunno what we r gonna do about the IFV still havent found out a way yet..

new version of the prism tank.. just moved a couple parts about..

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Old 06-09-2003, 03:10 AM   #107 (permalink)
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hover craft

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Old 06-09-2003, 03:11 AM   #108 (permalink)
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Hi, I'm back from a 1 week holiday, and wow, plenty has happened since I last visited. Some excellent models have been made. Just to tell you, I've never been part of any mod before, so I don't know what to do first. Can anyone tell me?
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Old 06-09-2003, 09:17 PM   #109 (permalink)
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are u wanting 2 join this mod or make ur own?

heres the soviet submarine its about 430 unoptimised polyz

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Old 06-10-2003, 02:34 AM   #110 (permalink)
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terror drone 562 optimised polys

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