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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-10-2003, 03:46 AM   #111 (permalink)
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I was thinking..you could probably lower the polycount on the teror drone quite a bit by taking out some details..its just ra really small unit and a lot of detail might not be noticed..
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Old 06-10-2003, 05:26 AM   #112 (permalink)
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holy crap that terror drone looks like it would have way more polys than what it does. Keep up the good work. Also how will the terror drones work in Generals?
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Old 06-10-2003, 05:35 AM   #113 (permalink)
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totaly sweet
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Old 06-10-2003, 10:48 AM   #114 (permalink)
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i want to join
i did these there are at 300-600 polygons
could need better skins but i cant skin only map
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Old 06-10-2003, 10:57 AM   #115 (permalink)
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ingamepic
hope it goes through the attachment
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Old 06-10-2003, 11:33 AM   #116 (permalink)
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the nukesilo works (ini and gameplay)but needs a better skin
where can dump these models?
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Old 06-10-2003, 01:09 PM   #117 (permalink)
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well at the momemt im hanging on 2 the models fixing up 1 the ones that need fixed so if u snd them over my way ill take a look at them in 3dsmx and see if they got any vertexs out of line. ill prob fix the rhino model up a bit and i dont think the MCV is possable in generals so that might get dumped. the skin arent that gd but its ok they get redone. we also have the nukesilo done (model) so its ok

sonic2002uk@hotmail.com

thxz

-WR2K
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Old 06-10-2003, 01:40 PM   #118 (permalink)
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iv sent some of them
be specific and ill send the rest
my email is sage_inferno@hotmail.com
not the one i sent them from.
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Old 06-10-2003, 01:40 PM   #119 (permalink)
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Mobile Cunstruction vehicles could replace Dozers, and rather then build a command center, they build everything. Thats just my 2 cents.
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Old 06-10-2003, 02:29 PM   #120 (permalink)
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we r gonna keep the dozerz idea

ok iv been working on getting the polycount lower and i got it down to 442 by remaking some parts as this unit will be small and u wont notice much parts.

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