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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-13-2003, 10:27 AM   #131 (permalink)
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this mod is actually the one i am currently looking forward to playing the most, it holds a lot of talent.
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Old 06-13-2003, 11:27 AM   #132 (permalink)
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well theres not realy much 2 update on for now... its the weekend and im away out 2 party so no uodates from me but maybe some updates from other modelers which us can all see at http://www.sleipnirstuff.com/forum/v...4268&start=120
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Old 06-13-2003, 02:31 PM   #133 (permalink)
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Not to offend any of u guys, but is it fun to play RA2 again but with better graphics?
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Old 06-13-2003, 02:40 PM   #134 (permalink)
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Perhaps set it 5years on from the RA2 plot?

(if it, then i am mistaken)
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Old 06-18-2003, 09:43 AM   #135 (permalink)
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if the team can make a script to make a Construction Yard,then i'm happy,but in my think.....the team can make a UNMOVEABLE dozer and change the model and can only build in his LoS but except another Construction Yard,but if you build a Repair Depot,then you can build a Constuction Yard,and instead using the General Abilites on the Consturction Yard,use the Radar for it....
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Old 07-08-2003, 03:17 PM   #136 (permalink)
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*bump*

What ever happened to this thing? Did they get a site up and running and I missed it? or what? Its a shame for something like this to not be made.
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Old 07-08-2003, 03:32 PM   #137 (permalink)
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I think WR2k is done..
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Old 07-08-2003, 03:41 PM   #138 (permalink)
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you mean done w/ modding period?
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Old 07-09-2003, 02:27 PM   #139 (permalink)
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well ive got something to contribute to the mod the soviet flak cannon im almost done with it i just gotta texture it and ill get some screens up
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Old 07-09-2003, 03:59 PM   #140 (permalink)
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I could contribute a Hover Craft.... I just gotta get some stuff working to skin it better.... has the GDI skin on atm.
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