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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-04-2003, 05:05 AM   #81 (permalink)
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that apoc can be a background on YR
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Old 06-04-2003, 03:48 PM   #82 (permalink)
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hey you going to post in the Arm-Ent thread anymore WeeRaby?
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Old 06-04-2003, 11:08 PM   #83 (permalink)
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nah i dont post in that thread there any more.. we have a forums on arm-ent that i post in its in the generals section.

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Old 06-05-2003, 09:33 AM   #84 (permalink)
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apoctank? flaktruck?

will this do?

im not a good skinner but uvmapp i can and some models if i have a pic of it

apoctank is 404 and flak 330 polys if any help
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Old 06-05-2003, 01:23 PM   #85 (permalink)
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u got any screenshots of the both o them?? and did u make the models?
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Old 06-05-2003, 11:31 PM   #86 (permalink)
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heres my latest model.. its the grizzly tank its 302 polyz for now but when i optimise it should be down to about 280-.

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Old 06-06-2003, 01:10 AM   #87 (permalink)
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IVF

536 polyz (unoptimised) should be about 480+ when done

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Old 06-06-2003, 02:18 AM   #88 (permalink)
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IFV looks great. Is there a way for the turret and weapon to change depending on the unit inside like in RA2?
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Old 06-06-2003, 02:44 AM   #89 (permalink)
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it most likely wont work so we have 2 work round it...unless some 1 figures if its possable
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Old 06-06-2003, 02:51 AM   #90 (permalink)
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there is a way to give units a different gun when in some civilian buildings but not sure if you can apply that to a unit.
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