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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-29-2003, 07:01 AM   #1 (permalink)
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Default Wings Animation

Ive got a British tornado bomber the real life planes wings sweep backwards as the plane gets faster to give more speed, what I need to know is if this is possible to put into Generals?

One other question, whats the name of the image file used when you don't use the shellmap?
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Old 05-29-2003, 02:19 PM   #2 (permalink)
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yes, it is very possible just need
to do the ini for it
Oldfaq
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Old 05-29-2003, 02:29 PM   #3 (permalink)
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Default

Quote:
Originally Posted by Oldfaq
yes, it is very possible just need
to do the ini for it
Oldfaq
Thankyou that helps alot
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Old 05-29-2003, 02:37 PM   #4 (permalink)
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here is it when its moving?
Oldfaq
if so heres the ini u could try

ConditionState = MOVING
Model = ******
Turret = ***** IF IT HAS ONE
WeaponFireFXBone = PRIMARY MUZZLEFX
WeaponRecoilBone = PRIMARY BARREL
WeaponMuzzleFlash = PRIMARY MUZZLEFX
WeaponLaunchBone = PRIMARY MUZZLEFX
WeaponFireFXBone = SECONDARY MUZZLEAFX
WeaponRecoilBone = SECONDARY BARRELA
WeaponMuzzleFlash = SECONDARY MUZZLEAFX
WeaponLaunchBone = SECONDARY MUZZLEAFX
Animation = UNITNAME.UNITNAME_FLY (YOU MUST HAVE THE SECOND ALSO BECASUE THAT IS THE OTHER ANIMATION IT LOOKS FOR..
AnimationMode =
AnimationSpeedFactorRange = 2.0 2.0
End
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Old 05-29-2003, 02:48 PM   #5 (permalink)
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Ok thanks when killa does the animation ill have ago
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Old 05-29-2003, 03:33 PM   #6 (permalink)
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ok,
I am waiting to talk to him... for an animation
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