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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-31-2003, 09:17 AM   #1 (permalink)
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Default The Master Chief Mod V1.0

Hi,
I have created a mod which adds the Master Chief from Halo to
C&C Generals.

The Master Chief Mod V1.0
----------------------------------
USA can now build the Master Chief.
The Master Chief is armed with an assault rifle and plasma grenades.
He has a build limit of 1 and requires the strategy center.



The mod will be on www.generalsfiles.com hopefully today.
I wil post when it is up for download.
thanks,
oldmanfunk
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Old 05-31-2003, 11:21 AM   #2 (permalink)
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very nice
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Old 05-31-2003, 02:44 PM   #3 (permalink)
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*Shouldn't he come with frag grenades instead of plasma?
*Suit needs to be bulkier in general. It looks like a frog superhero halloween costume. It's a pretty complex piece of armor.
*No backpack?

Otherwise, good. Glad you're working on it.
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Old 05-31-2003, 08:05 PM   #4 (permalink)
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all it is anyway is the ranger with a different skin nothing too impressive
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Old 05-31-2003, 08:17 PM   #5 (permalink)
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meh. how many others have got new infantry working?
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Old 05-31-2003, 08:24 PM   #6 (permalink)
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its a nice skin, but no offense, the only hard part of putting infantry in is modelling/animation and you dont do either of those with a new skin. but still nice work
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Old 05-31-2003, 08:26 PM   #7 (permalink)
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ah, but it runs on a new model - using existing ranger animations.
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Old 05-31-2003, 08:30 PM   #8 (permalink)
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hmm, what changes did you make to the model itself?
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Old 05-31-2003, 08:32 PM   #9 (permalink)
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none, but i have done what most other non-modellers have not done. you see i cant modle for s**t, so this is a rather big if a little basic accomplishment
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Old 05-31-2003, 08:36 PM   #10 (permalink)
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Quote:
none, but i have done what most other non-modellers have not done. you see i cant modle for s**t, so this is a rather big if a little basic accomplishment
i think i understand: you imported the ranger model into renx, then re-exported with the same animations. Im not sure why you did this though?
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