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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 05-31-2003, 11:22 PM   #1 (permalink)
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Default Supplies

I heard this was not possible so I will ask it directly.

Ok, my tib sun mod... I want to have blue tiberium and green tiberium.

We can get the supply dock to look like a tiberium feild but is there a way to to do this:

each time the supply collector goes to the dock it brings back a set amount of cash. Is there a way to increase or decrease the amount its set at.

and is there a way to clone the dock and alter it so in the same map there are 2 docks that the supplies worth are different at either of them.

Blue Tiberium is more valuable than green tiberium.





If that made any sense, and assuming that it does work:




Is there a way to make those small supply piles explosive? Like make them destroyable, and give them the barrel logic. and make them on death drop some leftover blue tiberium.... you know, so there is a bit left after the explosion.

ok... thanks.
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Old 06-01-2003, 08:45 AM   #2 (permalink)
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yes, you can make them destroyable but you would have to give it health and everything. About the 2 different supplies Im not sure about that, we are doing something similiar so I will look into it
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Old 06-01-2003, 09:48 PM   #3 (permalink)
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good job old boy.
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Old 06-02-2003, 04:47 AM   #4 (permalink)
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Default

To change the amount of cash a transport brings back I think you have to change the
Code:
MaxBoxes =
parameter in the transport's AIupdate moduletag.
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