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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-01-2003, 12:33 AM   #1 (permalink)
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Default Area 51 Black aircraft mod

For getting myself into modding Genrals I wanted to make a basic mod that adds several new air units for America, and I may try adding a few difrent Soviet aircraft for China, I've got a basic model for the Black Manta (thats the pic I based it off.) I mostly wish I could get tips for making more realistic models and crits on what I do pull off.



Thats my basic black manta, its only 56 Polys so its real basic, and would like to know how I coul improve it.

Thanks for your help.
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Old 06-01-2003, 12:47 AM   #2 (permalink)
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select the whole plane and press delete...
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Old 06-01-2003, 01:26 AM   #3 (permalink)
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Somebody ban Aorta.
You should make the plane have a bit more depth, it is too flat, and you need to skin it obviously, but other than that, that is a very low poly count, and you could use a couple hundred more to add engines, etc.
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Old 06-01-2003, 01:28 AM   #4 (permalink)
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The plane itself is quite basic, it is mostly flat.

Theres a few more pics of it heere if you want to see.

http://www.nauticom.net/users/ata/aircraft.htm
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Old 06-01-2003, 01:39 AM   #5 (permalink)
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I guess you just need to skin it then, and make sure it looks good. Other than that, it is a fine model for what that is.
Next try something more complicated like the Brilliant Buzzard or such, those look cool.
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Old 06-01-2003, 02:06 AM   #6 (permalink)
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Yeah I would do the brilliant buzzard, but can you make a flying aircraft carrier with the INI files, not to mention it may be to big.
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Old 06-01-2003, 03:16 AM   #7 (permalink)
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Oh crap 0_0 Unwrapping he skin doesn't look easy........
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Old 06-01-2003, 05:44 AM   #8 (permalink)
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it is possible to make a aircraft unit that spawns other aircraft units, dont knoe about making those other aircraft unit go back to the main aircraft unit for refill though
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Old 06-01-2003, 05:49 AM   #9 (permalink)
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Quote:
Originally Posted by LtZack
it is possible to make a aircraft unit that spawns other aircraft units, dont knoe about making those other aircraft unit go back to the main aircraft unit for refill though
Thanks, I'll have to poke around with it some then.

I also curved some of the edges some and the Black Mantas up to a 125 poly count. and I started modeling the Brilliant Buzzard.
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Old 06-01-2003, 05:58 AM   #10 (permalink)
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-the planes shape is not a simple triangle. Have a look at the upper right sample, as it reveals the correct silhouette.


-The cockpit and engine shapes are totally wrong. Try to be more precise and don't be afraid to use a few extra polygons to make sure they look rounded (without exaggerating of course).

-a wing cross-section should ALWAYS have 2 height segments, instead of one. This allows the middle vertices to be moved forward, so you get a more realistic, wedged shape. You can collapse the rear end vertices so that you only get 1 vertices instead of 3 there.

-The tail sections are not perpendicular! Same thing applies as for the wings


Here is a sample I did not so long ago. Observe how I used the skin to increase the rounded effect..The model has 476 polygons, but has not been optimized yet..
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