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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-01-2003, 05:34 AM   #1 (permalink)
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Default Bid For Power Mod

I'm making a new C&C Generals mod, this mod is called "Bid For Power". You can visit the site here -> http://www.freewebs.com/cold12 By the way the site is still underconstruction but you can now view some features and sides for this mod. Hope you'll visit BFP. thanks!
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Old 06-01-2003, 06:46 AM   #2 (permalink)
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is it me or is that supposed to be a quake 3 mod
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Old 06-01-2003, 07:18 AM   #3 (permalink)
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Twas a dragonball z mod for q3, but they got a license infringment notice, so had to chage it all. Its basically dragonball z with different characters and names for things.

But this is something completly different.
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Old 06-01-2003, 07:24 AM   #4 (permalink)
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oh
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Old 06-01-2003, 04:42 PM   #5 (permalink)
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How would you want to make a Dragonball Z mod for Generals? It would ruin the whole concept.

You would have a Special Fighter Barracks where you can train Krillin, Yamcha, Tien and Chouzu. Then you will have the Ultimate Fighter Barracks with Gohan, Piccolo, Trunks, Goku and Vegeta. As a superweapon you will have the eeeeevil Majin Buu that will destroy everything in 1 second (hurray!). Then you will have a few sciences: Goku goes Super Saiyan 1 (oooooh), 2 (ooooooooooh!), 3 (OMG), 4 (*faints*). Same goes for all saiyans. Then you will have certain weapon abilities like the Kamehamea for Goku, the Masenko for Gohan and the Special Beam Cannon for Piccolo.

... :dead: ...

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Old 06-02-2003, 01:54 AM   #6 (permalink)
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OMG! it is just the mod name.. What concept? I didnt say i'll make a mod for C&C Gen a dragon ball z thing. it is just the mod name. Just like other mod they are using existing name like ex. Ra2 Total Annihilation, Broodwar and so on..
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