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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-01-2003, 06:12 AM   #1 (permalink)
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Default Codex: Generals

Hi,
This is my new mod - Codex: Generals. It features a new way to construct you base, using different types of dozers such as defensive and advanced. This brings a whole new angle to base management in Generals. There is also new units and upgrades for each faction. over 40+ new features in total! Heres a preview of 2 of the units so far: The American Rifle Man and the Chinese Spy.


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Old 06-01-2003, 07:51 AM   #2 (permalink)
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was this skinned or did u actually make the model?
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Old 06-01-2003, 08:12 AM   #3 (permalink)
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Its an old modle re-skinned.
UPDATE: The AI also use defensive dozers now!
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Old 06-01-2003, 08:47 AM   #4 (permalink)
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hey,
Funk very nice, and are you going to be doing it by yourself?
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Old 06-01-2003, 08:47 AM   #5 (permalink)
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Yup, as usual I work alone
UPDATE:
Chinese Spy uses old Beta model.
New skin for Rifle Man.
New more realistic A10 skin.
Red Guard Bayonet Enabled.
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Old 06-01-2003, 07:40 PM   #6 (permalink)
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hey,
funk u wouldn't mind WC using the second beta model and u make a skin maybe? I don't want to steal ideas or anything but I have no problems copying infantry. tnx its up to you
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Old 06-02-2003, 12:46 PM   #7 (permalink)
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Sure, if you want.
Lots of new suttf today -
Firstly my own forums:
http://www.arm-ent.com/forum/forumdi...s=&forumid=154

And now 2 new screenshots
1. Americas new pilot killing EMP Trap.
2. Rilfe Infantry with rifle upgrade.


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Old 06-03-2003, 04:44 PM   #8 (permalink)
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New Unit, the heavy trooper -
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Old 06-03-2003, 05:07 PM   #9 (permalink)
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wtf?
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Old 06-03-2003, 05:08 PM   #10 (permalink)
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whats wrong?
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