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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-02-2003, 12:00 AM   #1 (permalink)
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Default Power Reallocation

I have a puzzling question. It's been around ever since I played the first C&C game Tib Dawn. Then with Tib Sun Westwood slightly adressed it but forgot about it when they did Red Alert 2. Power and the ability to allocate it to different structures. Why is it ALL things dependent on power in the game for a player go offline when that players' power source runs a bit short? Why hasn't anyone thought of making a random structure or the most recent structure turn off automatically until power is taken from one structure to help power others? I was happy when Tib Sun introduced power on/off for some structures because if my power plants were under attack I could turn off unessential structures allowing my defences to remain on-line. I'm just giving this suggestion if anyone can find a way to make it work. My suggestion makes sense to add more realism to the game. This just seems like a good idea to me. I do understand of course that it breaks a few strategies. (destroying 1 or 2 of those cold fusion plants to knock out a heavily power dependent U.S.A. bases' defences). Please I know I don't post much so please don't flame me. :scared: :scared: But I do encourage helpful feedback to my idea. I would simply like to know what others think because mostly my few ideas are viewed maybe 14 times in the forums and almost no one ever posts on them.
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Old 06-02-2003, 01:22 AM   #2 (permalink)
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Default

This is actually a pretty cool idea and I remember using it in Tiberian Sun. Problem is this game can be really nitpicky with coding... you put one thing in it that it doesn't like and you get the error report. So I'm not really sure where you'd have to start to get this power switching thing to work. Maybe DZ or Phoib could help out here....
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Old 06-02-2003, 06:38 AM   #3 (permalink)
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hey,
that probably would be easy to do becasue the Chinese powerplant destroys istself to generate more power... maybe it could be the other way around... that it doesn't do any damage but power goes up? and then add that to buildings that need a lot of power? its a good idea though
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Old 06-02-2003, 07:04 AM   #4 (permalink)
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I don't think you can revert that code in some way. You have to stick with what is in the game.
But, it would be interesting to see what would happen if you make the powerlplants power dependable...
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