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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-02-2003, 03:27 PM   #11 (permalink)
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Did the community finally found out how to have good working ships?
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Old 06-02-2003, 05:59 PM   #12 (permalink)
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i made a navel yard a long time a go
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Old 06-03-2003, 07:20 AM   #13 (permalink)
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I agree! the first one looks better that the 2nd.
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Old 06-03-2003, 03:00 PM   #14 (permalink)
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ok am i stupid because i can't see it at all and cant find anything about it on the site
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Old 06-04-2003, 05:06 AM   #15 (permalink)
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Here is an updated version of my shipyard. The Buildings are not done yet. The boxes are there so i will know where to put the buildings. Also it is 1124 poly unoptimized. I will Optimize it once it is done.
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Old 06-04-2003, 08:15 AM   #16 (permalink)
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thqt last one is way beter than your first one and beter than my one



but i stoped makeing mine becose i do not know the code to make it build on water so if you know what the code is can you tell me please
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Old 06-04-2003, 03:15 PM   #17 (permalink)
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You can't make it work perfect.
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Old 06-06-2003, 03:56 AM   #18 (permalink)
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Here is an updated pic of the shipyards progress.
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Old 06-06-2003, 06:07 AM   #19 (permalink)
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the skin needs some green sea weed around the bottom so it looks more realistik
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Old 06-06-2003, 07:50 AM   #20 (permalink)
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there is no skin on anything but the boxes.
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