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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-02-2003, 03:56 AM   #1 (permalink)
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Default New Building: A Ship Yard

I have created a Ship Yard with just ideas of what a ship yard looks like. I think i did a pretty good job at creating one with the use of just ideas of what they look like. I have included a render of the ship yard and my speed boat.
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Old 06-02-2003, 04:10 AM   #2 (permalink)
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looks good
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Old 06-02-2003, 05:35 AM   #3 (permalink)
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look great and simple. I like the speed boat thing..
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Old 06-02-2003, 07:56 AM   #4 (permalink)
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Add some boxes and ramps onto the shipyard, it looks way 2 basic.
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Old 06-02-2003, 09:47 AM   #5 (permalink)
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I have just completed another version of my ship yard but now its got a cover over the dock part. Which do yall think is better. I need some more ideas of what to add/change on either of the ship yards.
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Old 06-02-2003, 10:05 AM   #6 (permalink)
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the first one looks better. it looks more like something a gang would own.
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Old 06-02-2003, 10:16 AM   #7 (permalink)
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I am gonna be redoing them and adding more stuff since i found out how many polys a building can have and its alot more than a unit. The reason these were low poly was because i didnt know that i could make them alot higher in polys.
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Old 06-02-2003, 10:58 AM   #8 (permalink)
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The first one is better.....
The second one has some problems,
1.The speedboat will not be showed more,so make the speedboat more "visible".
2.The second shipyard is too simple.....make it more better
3.Also,how do the boat repair :drunk: ;she can't repair without a repair thing........she can't just sit there and wait for five years to wait for a engineer.... :scared:
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Old 06-02-2003, 02:24 PM   #9 (permalink)
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'Scuse me for sounding stupid, but... where's the pic at?
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Old 06-02-2003, 02:26 PM   #10 (permalink)
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I agree with the others. I like the first version much better.
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