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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-03-2003, 08:19 AM   #1 (permalink)
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Default Please help me my turret is crazy

I replaced crusader tank model with new model that i created and i add bones and all but the turret thinks that the right side is left(routat left to aim right)and routat right to aim left can u please tell me whats the problem
please
if u dont mind u can look at my model and tell me whats wrong
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Old 06-03-2003, 08:32 AM   #2 (permalink)
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You turret local axis must be "upside down".

Select your turret bone, go to "Hierarchy" tab on the left, click "Affect Pivot only" and click "align to world".

Hope this helps
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Old 06-03-2003, 08:37 AM   #3 (permalink)
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Thnks very much
and can u tell how can i make the treadfx sphares to be invisible in the game
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Old 06-03-2003, 08:40 AM   #4 (permalink)
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Yes, easy too.

In the "Tools" tab, you have the W3D export tool that you should be using. (the "File/export" command do also exportation but with less parameters).

Go to the tool, select your bones (the one which must be invisible) and uncheck "Export Geometry".

The settings of each objects are kept in the gmax file.
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Old 06-03-2003, 08:42 AM   #5 (permalink)
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nice to see youy got the turret fixed but i do not know how to fix the treadfx sphares
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Old 06-03-2003, 09:27 AM   #6 (permalink)
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I thought that it solve the problem but it isnt the turret when i set it to allgn to world the axis are like this the z axis is pointed down and thel red to the left and the green to my face i just cant routat it right so it will be just like the other objects
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Old 06-03-2003, 09:35 AM   #7 (permalink)
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and i exports in other way i use file export w3d
and i cant see geometry
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Old 06-03-2003, 09:55 AM   #8 (permalink)
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Quote:
Originally Posted by ITAMAI
I thought that it solve the problem but it isnt the turret when i set it to allgn to world the axis are like this the z axis is pointed down and thel red to the left and the green to my face i just cant routat it right so it will be just like the other objects
Do you use a separate bone or the turret mesh is the bone itself ? What are your axis settings ? can you see "local" in the axis orientation combobox on the top of RenX ?
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Old 06-04-2003, 02:21 AM   #9 (permalink)
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Hey, I'm having a similar problem. I took the chassis of the crusader and swapped in the barrel of the leopard (the crusader has, IMHO, one of the shittiest barrels in existence, but when I exported it as a .w3d, renamed it avcrusader.w3d, and placed it in the Art/w3d directory, I could build it and select, but it was invisible.
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Old 06-04-2003, 03:41 AM   #10 (permalink)
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Quote:
Originally Posted by Zig-Zag
... but when I exported it as a .w3d, renamed it avcrusader.w3d, and placed it in the Art/w3d directory, I could build it and select, but it was invisible.
You should NOT, i repeat, NOT rename a file.
When exporting to *.w3d the exporting name is written into the file also.
Both file name and internal name must be the same to get the object recognized by the game. you should export it using the correct name from the beginning.
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