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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » Fixing artillery training/black napalm conflict - how?

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-04-2003, 03:49 AM   #1 (permalink)
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Join Date: Jan 2003
Location: Bunbury, Western Australia
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Default Fixing artillery training/black napalm conflict - how?

I was reading Deezire's partial list of mod revisions, which says at one point that the artillery training/black napalm conflict has been fixed. Deezire, how did you do this? Could you PM or mail me on this, or maybe post on it? Or is it one of your trade secrets :lol: ?
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