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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-04-2003, 06:43 AM   #1 (permalink)
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Default b1 bomber model

here is the model i made, it is pretty crap but im learning :drunk:



not skinned
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Old 06-04-2003, 07:13 AM   #2 (permalink)
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itz hard to tell if a model is good or not until u skin it
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Old 06-04-2003, 07:17 AM   #3 (permalink)
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thats pretty true :|
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Old 06-04-2003, 07:58 AM   #4 (permalink)
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My impression is that your polygon count is too low: you're sacrificing so much detail that the model becomes "a generic bomber" instead of the B1.
Your silhouette should remain as intact as possible.
The point is not to make a low polygon model, but an as efficient as possible one.

It is very possible to make a judgment on a non textured model, on condition you turn on “edged faces” in combo with the shaded view (Right click on the viewport name)
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Old 06-04-2003, 09:39 AM   #5 (permalink)
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Yeye, a lancer. Wings need to be longer. Other than that, stick a good skin on it and its fine.
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Old 06-04-2003, 12:16 PM   #6 (permalink)
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Hmmm, could be good with a nice skin.... Have you tried making it have the swing-wing ability, so it can have 2 different speed locomotors like the aurora?
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Old 06-04-2003, 03:19 PM   #7 (permalink)
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It needs to be flatter and wider.
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