logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,677
Total Threads: 8,796
Posts: 95,827

Administrators:
DeeZire, Redemption

There are currently 34 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements


Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 06-04-2003, 04:41 PM   #1 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
Send a message via ICQ to LtZack Send a message via MSN to LtZack
Default EMP Effect range?

if you can change it where do I do that?
LtZack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-04-2003, 06:14 PM   #2 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Netherlands
Posts: 206
Send a message via MSN to WickedBlizzard
Default

Heya, here it is:

Code:
Object EMPPulseBomb
  Draw = W3DModelDraw ModuleTag_01
    OkToChangeModelColor = Yes
    DefaultConditionState
      Model = EXAMine_A
    End
  End
  DisplayName = OBJECT:EMPPulseBomb
  Side = China
  EditorSorting = SYSTEM
  TransportSlotCount = 1
  VisionRange = 0
  ArmorSet
    Conditions = None
    Armor = ProjectileArmor
    DamageFX = None
  End
  SoundFallingFromPlane = DaisyCutterWeapon
  KindOf = PROJECTILE  
  Body = ActiveBody ModuleTag_02
    MaxHealth = 100.0
    InitialHealth = 100.0
  End
  Behavior = AIUpdateInterface ModuleTag_03
  End
  Locomotor = SET_NORMAL None
  Behavior = PhysicsBehavior ModuleTag_04
    Mass = 75.0
    AerodynamicFriction = 1
    ForwardFriction = 33
    CenterOfMassOffset = 2
  End
  Behavior = HeightDieUpdate ModuleTag_05
    TargetHeight = 15.0
    TargetHeightIncludesStructures = No
  End
  Behavior = CreateObjectDie ModuleTag_06
    CreationList = OCL_EMPPulseEffectSpheroids
  End
  Behavior = FXListDie ModuleTag_07
    DeathFX = WeaponFX_EMPPulseImpact
    OrientToObject = No
  End
  Behavior = DestroyDie ModuleTag_08
  End
  Geometry = SPHERE
  GeometryMajorRadius = 1.0
  GeometryMinorRadius = 1.0
  GeometryHeight = 1.0
  GeometryIsSmall = Yes
End
I think changing the Geometry things to lets say 2.0 should make it twice as big, not sure though...
WickedBlizzard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-04-2003, 06:50 PM   #3 (permalink)
Senior Member
 
Join Date: Mar 2003
Location: USA
Posts: 671
Send a message via AIM to MetalSyren Send a message via MSN to MetalSyren Send a message via Yahoo to MetalSyren
Default

Good work there Wicked
MetalSyren is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-05-2003, 03:45 PM   #4 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
Send a message via ICQ to LtZack Send a message via MSN to LtZack
Default

so the geometry radius is the range of EMP effect? Ok and thxs
LtZack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-05-2003, 05:01 PM   #5 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Netherlands
Posts: 206
Send a message via MSN to WickedBlizzard
Default

I'm not sure, I think it's rather what is stated in the ParticleSystem.ini under EMPFlare:

Code:
ParticleSystem EMPFlare
  Priority = CRITICAL
  IsOneShot = No
  Shader = ADDITIVE
  Type = PARTICLE
  ParticleName = EXLnzFlar5.tga
  AngleX = 0.00 0.00
  AngleY = 0.00 0.00
  AngleZ = 0.00 0.00
  AngularRateX = 0.00 0.00
  AngularRateY = 0.00 0.00
  AngularRateZ = 0.00 0.00
  AngularDamping = 0.90 0.99
  VelocityDamping = 0.90 1.00
  Gravity = 0.00
  Lifetime = 120.00 120.00
  SystemLifetime = 10
  Size = 0.00 0.00
  StartSizeRate = 0.00 0.00
  SizeRate = 50.00 50.00
  SizeRateDamping = 0.90 0.99
  Alpha1 = 0.00 0.00 0
  Alpha2 = 0.00 0.00 0
  Alpha3 = 0.00 0.00 0
  Alpha4 = 0.00 0.00 0
  Alpha5 = 0.00 0.00 0
  Alpha6 = 0.00 0.00 0
  Alpha7 = 0.00 0.00 0
  Alpha8 = 0.00 0.00 0
  Color1 = R:106 G:106 B:106 0
  Color2 = R:0 G:0 B:0 120
  Color3 = R:0 G:0 B:0 0
  Color4 = R:0 G:0 B:0 0
  Color5 = R:0 G:0 B:0 0
  Color6 = R:0 G:0 B:0 0
  Color7 = R:0 G:0 B:0 0
  Color8 = R:0 G:0 B:0 0
  ColorScale = 0.00 0.00
  BurstDelay = 1.00 1.00
  BurstCount = 1.00 1.00
  InitialDelay = 0.00 2.00
  DriftVelocity = X:0.00 Y:0.00 Z:0.25
  VelocityType = OUTWARD
  VelOutward = 0.00 0.00
  VelOutwardOther = 0.00 0.00
  VolumeType = LINE
  VolLineStart = X:0.00 Y:0.00 Z:8.00
  VolLineEnd = X:0.00 Y:0.00 Z:8.00
  IsHollow = No
  IsGroundAligned = Yes
  IsEmitAboveGroundOnly = No
  IsParticleUpTowardsEmitter = No
  WindMotion = Unused
  WindAngleChangeMin = 0.000000
  WindAngleChangeMax = 0.000000
  WindPingPongStartAngleMin = 0.000000
  WindPingPongStartAngleMax = 0.000000
  WindPingPongEndAngleMin = 0.000000
  WindPingPongEndAngleMax = 0.000000
End
Maybe changing the Size would do the trick, you'll have to try for yourself.

Wickster
WickedBlizzard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-05-2003, 05:06 PM   #6 (permalink)
Senior Member
 
Join Date: Jan 2003
Location: uk
Posts: 186
Send a message via MSN to TylerD
Default

Quote:
Behavior = CreateObjectDie ModuleTag_06
CreationList = OCL_EMPPulseEffectSpheroids
End
Look at this OCL for changing the size, i guess the range would be in weapon.ini.
TylerD is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-05-2003, 05:32 PM   #7 (permalink)
Senior Member
 
Join Date: Apr 2003
Location: Netherlands
Posts: 206
Send a message via MSN to WickedBlizzard
Default

I took a look in weapon.ini but it referred to FXList that referred to ParticleSystems :/.

Wickster
WickedBlizzard is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-05-2003, 07:52 PM   #8 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
Send a message via ICQ to LtZack Send a message via MSN to LtZack
Default

changing the size of the flare and even removing it does nothing, still has the same range. Hmm does anyone know how to chanhe the EMP range?

also that Gemoetry thing does nothing. :/
LtZack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2003, 11:36 AM   #9 (permalink)
Senior Member
 
Join Date: Dec 2002
Location: Nod base
Posts: 172
Default

it's in system.ini:

Object EMPPulseEffectSpheroid

KindOf = NO_COLLIDE
EditorSorting = SYSTEM
Draw = W3DModelDraw ModuleTag_01
ConditionState = None
Model = EXEMPSphere
Animation = EXEMPSphere.EXEMPSphere
End
End

Behavior = EMPUpdate ModuleTag_02
DisabledDuration = 30000
Lifetime = 3000
StartFadeTime = 300
StartScale = 0.01
TargetScaleMin = 6.00
TargetScaleMax = 7.00
; SpinRateMax = 0.05; NIX'D by MLorenzen, nov 11
StartColor = R:32 G:64 B:255
EndColor = R:0 G:0 B:0

DisableFXParticleSystem = EMPSparks

End

Geometry = SPHERE
GeometryMajorRadius = 30.0
GeometryIsSmall = No

End
ravage is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-06-2003, 03:45 PM   #10 (permalink)
Senior Member
 
Join Date: Feb 2003
Location: Indiglo Plateau (USA)
Posts: 526
Send a message via ICQ to LtZack Send a message via MSN to LtZack
Default

we all know that, the range of effect is not listed there, or it is one of those values which cant be as they have no effect on range.
LtZack is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Bunker have only about 5 max range? Gaffel Red Alert 2 & Yuri's Revenge Editing 2 07-07-2006 12:54 AM
weapon help range tate Red Alert 2 & Yuri's Revenge Editing 2 11-04-2005 06:53 AM
Ore generation range ryanman13 Red Alert 2 & Yuri's Revenge Editing 12 11-04-2004 07:22 AM
AUto attack range muxec Generals & Zero Hour Editing 4 09-03-2004 06:13 PM
Defector Range MaDDoX Generals & Zero Hour Editing 0 07-06-2004 01:22 PM


All times are GMT -4. The time now is 08:23 PM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.