I'm not sure, I think it's rather what is stated in the ParticleSystem.ini under EMPFlare:
Code:
ParticleSystem EMPFlare
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXLnzFlar5.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 0.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.90 0.99
VelocityDamping = 0.90 1.00
Gravity = 0.00
Lifetime = 120.00 120.00
SystemLifetime = 10
Size = 0.00 0.00
StartSizeRate = 0.00 0.00
SizeRate = 50.00 50.00
SizeRateDamping = 0.90 0.99
Alpha1 = 0.00 0.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:106 G:106 B:106 0
Color2 = R:0 G:0 B:0 120
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 1.00 1.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 2.00
DriftVelocity = X:0.00 Y:0.00 Z:0.25
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = LINE
VolLineStart = X:0.00 Y:0.00 Z:8.00
VolLineEnd = X:0.00 Y:0.00 Z:8.00
IsHollow = No
IsGroundAligned = Yes
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.000000
WindAngleChangeMax = 0.000000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.000000
WindPingPongEndAngleMin = 0.000000
WindPingPongEndAngleMax = 0.000000
End
Maybe changing the Size would do the trick, you'll have to try for yourself.
Wickster