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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-04-2003, 08:58 PM   #1 (permalink)
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Default the 5 things I think EA should do...

If they do these 5 things, I think that will satisfy the wants of most of the generals editing community (this is in addition to any game patches and stuff)
1.fix WB (as posted by deezire on the front page of this site)
2."officially" release the unused art (like the secret lab and all the other stuff)
3.release some kind of model editor (I dont know for sure but couldnt they just take the source code to the RenX plugin for gmax and hack at that to make it good?)
4.Release some example models to go with the model editor. If the model editor can read *.w3d, thats not needed, if it ends up being e.g. a gmax Gameplack, then some files in *.gmax format are needed.
and 5.documentation on the ini files of some kind

Not that EA is likely to do these things, it would just be nice if they did...
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Old 06-04-2003, 09:13 PM   #2 (permalink)
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The INI files are documented enough, or commented, to be precise...
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Old 06-04-2003, 09:33 PM   #3 (permalink)
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Default Re: the 5 things I think EA should do...

Quote:
Originally Posted by jonwil
If they do these 5 things, I think that will satisfy the wants of most of the generals editing community (this is in addition to any game patches and stuff)
1.fix WB (as posted by deezire on the front page of this site)
2."officially" release the unused art (like the secret lab and all the other stuff)
3.release some kind of model editor (I dont know for sure but couldnt they just take the source code to the RenX plugin for gmax and hack at that to make it good?)
4.Release some example models to go with the model editor. If the model editor can read *.w3d, thats not needed, if it ends up being e.g. a gmax Gameplack, then some files in *.gmax format are needed.
and 5.documentation on the ini files of some kind

Not that EA is likely to do these things, it would just be nice if they did...
[/url]
1) Whats wrong with it?
2) There are tons of sites that have all the art that EA never used most was in the beta.
3)There is a Gmax w3d importer allready.
4)*see 4*
5)As Phoib allready mentioned, The INI's are documented enough, and (Not to be mean) but if you can't figure them out by looking at the first few than INI's are ment to be left alone!
Chrono
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Old 06-04-2003, 10:24 PM   #4 (permalink)
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All I want is this:
A W3D importer that imports animation from W3D files into RenX.

Seriously I would pay for that
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Old 06-05-2003, 03:39 AM   #5 (permalink)
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Default Re: the 5 things I think EA should do...

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Originally Posted by Chronomaw
2) There are tons of sites that have all the art that EA never used most was in the beta.
Can I have some links please?
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Old 06-05-2003, 04:00 AM   #6 (permalink)
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http://genbrc.arm-ent.com/
http://www.geocities.com/generalsfileshome/

...are just two of them, but theres a lot more and thats not to mention the huge number that have been posted in forums as attachments.
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Old 06-05-2003, 04:20 AM   #7 (permalink)
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First link is closed until July :cry:
I remember Ravage posted some pics about them, but that page is no more available
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Old 06-05-2003, 08:34 AM   #8 (permalink)
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the woulds shortest list
1) the code to build on water
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Old 06-05-2003, 08:58 AM   #9 (permalink)
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Quote:
Originally Posted by Henford
All I want is this:
A W3D importer that imports animation from W3D files into RenX.
Seriously I would pay for that
There are 2 scripts available, one that is pretty limited and one that has a lot more options. The last one is made by "Abjab" and refined by "Jonwil"...
It works pretty well for animations.

My only rant is that they decided to encrypt the script, so it is impossible for me to adapt it for 3dsmax. (It only works for Gmax.)
My attempts to get either the source code or my request to fix the loading bug in 3dsmax themselves, have not been answered positively... :/ :/

for your convenience, i've added it as attachement..
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Old 06-05-2003, 11:33 AM   #10 (permalink)
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Thanks Flyby
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