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DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » How do i make some parts in my model to invisible

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-05-2003, 05:33 AM   #1 (permalink)
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Default How do i make some parts in my model to invisible

I built a Tank model that replaced the crousader and the two problem that are still left are that the turret effects is visible when my tank is firing can u tell me how do i make it invisible and the secend problem is the skin problem that i choose the material for my model(standardmaterial[camo.tga]) and i put the camo.tga in art\textures folder but it didnt work
:S
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Old 06-05-2003, 05:57 AM   #2 (permalink)
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To make the fire effect invisible, you must declare it as a WeaponMuzzleFlash. It should then be invisible between shots.

For the texture, i think that the W3D exporter change all the texture names of RenX in a DDS equivalent. so, if RenX have camo.tga, the W3D file will refer to camo.dds. Do convert your tga file into dds and it should work.

Hope this helps
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Old 06-05-2003, 05:14 PM   #3 (permalink)
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I created camo.dds file and i put him too into the art\textures folder and it didnt work
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Old 06-10-2003, 02:45 AM   #4 (permalink)
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hum...

Re-export your w3d file and check the texture name... It should work, you must have a small mistake in filename or so....

Send me your w3d file if you want, with the dds file also, I'll fix it for you.
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Old 06-10-2003, 07:34 AM   #5 (permalink)
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I send u my model through the e-mail can u please fix it
just in case here is the attachment
Thenks very much
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Old 06-10-2003, 09:01 AM   #6 (permalink)
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So..... lots of problems in your files...

First, you've put the texture in the second texture cannel instead of the first... Second channel is for added effects and looks good only when a first one is present.

Second, You haven't set texture coordinates for the model. You should unwarp your model to make a texture perfectly set up for the model. You can use a generic texture for tests like here, but don't forget to set up texture coordinates anyway. The texture doesn't "know" how to be warped.

So, I can't really fix it for you but I can put generic texture coordinates on you tank to show you how to do it.

More, optimise your cylinders, you have redundant faces.... but you can wait until final work

Good luck
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Old 06-11-2003, 04:54 PM   #7 (permalink)
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Thnks i unwarpd the texture and it worked the tank model was just a test
now ill start working on my new IMI Merkava4(the israeli tank) model
to my mod
thenks again for your kindnes and help
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