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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-05-2003, 03:02 PM   #1 (permalink)
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Default Locomotor Changes...........

is it possible to remove a upgraded locomotor so that the unit uses the NORMAL locomotor instead of the NORMAL_UPGRADED or do I use a different approach for the upgrade locomotor in the first place?
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Old 06-06-2003, 02:45 PM   #2 (permalink)
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anyone
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Old 06-06-2003, 11:20 PM   #3 (permalink)
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You can get rid of the upgrade locomotor and keep/modify the original NORMAL locomotor and it is best to clear up the triggers for the upgrade also.
But of corse you have to make a new entry in the Locomotor.ini to make your own locomotor.
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Old 06-07-2003, 09:09 AM   #4 (permalink)
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I know, so I use a normal locomotor switch? how would I do that
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Old 06-08-2003, 09:16 AM   #5 (permalink)
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bump
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Old 06-09-2003, 02:38 PM   #6 (permalink)
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bumpx2
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Old 06-09-2003, 04:11 PM   #7 (permalink)
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It pretty much depends - how/under what conditions do you want to get rid of the upgraded one?
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Old 06-09-2003, 04:33 PM   #8 (permalink)
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I want to have a button that changes the locomotor to say flying and than one button that will change it to say normal tank locomotor and back again and again, is that even possible or is locomotor canges one way?
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Old 06-09-2003, 05:15 PM   #9 (permalink)
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Hmm.. That would be kind of tricky, depending on what lift your giving the upgraded locomotor so if it's to high then you switch back to the ground motor.. guess what it's just going to fall out of the sky and most likely get destroyed.. unless you can make a good landing locomotor.. my guess would be to look at an aircraft like the Raptor's landing locomotor first then see if you can modifiy it to fit your unit.. as for the switch.. again this would be hard to do but you could try it as a personal upgrade and then have a different behavior for each one for example..
NOTE: This is completly off the top of my head so don't copy this into your code and expect it to work..

Quote:
Locomotor = SET_NORMAL ZacksLandingLocomotor
Locomotor = SET_NORMAL_UPGRADED ZacksFlyingLocomotor

Behavior = LocomotorSetUpgrade ModuleTag_07
TriggeredBy = Upgrade_ZacksFlyingLocomotor
End
Behavior = LocomotorSetUpgrade ModuleTag_08
TriggeredBy = ZacksLandingLocomotor
End
There is more work to be done then that simple code of corse but you get the idea?
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Old 06-09-2003, 05:46 PM   #10 (permalink)
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that is what I have had but it gives errors
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