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Generals & Zero Hour Editing
» Converting Renegade models to Generals
Generals & Zero Hour Editing
Discuss any modding related issues to do with Generals and Zero Hour here.
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06-06-2003, 03:14 PM
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CodeCat
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Join Date: May 2003
Location: Eindhoven, Netherlands
Posts: 2,278
Converting Renegade models to Generals
Can anyone please tell me or give me an URL on how to convert Renegade models to Generals?
06-06-2003, 03:20 PM
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Apophis
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Join Date: May 2003
Posts: 74
someone done that,but he got heavily flamed and it seems he toke the models down.
06-06-2003, 04:28 PM
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lee
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Join Date: Dec 2002
Location: UK
Posts: 86
renegade modesl are too high polygons for genrlas....
06-06-2003, 08:14 PM
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Zig-Zag
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Join Date: May 2003
Posts: 55
Assume that you were to multiply the cost of each unit by a factor of ten (and hopefully decrease the total number of units by ten). Would Generals then be able to support higher-quality models?
06-06-2003, 11:38 PM
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Flappity
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Join Date: Dec 2002
Location: USA
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...Or i'm guessing you could probably change the models to reduce the polys?
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