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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-07-2003, 05:37 PM   #11 (permalink)
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Yeah, I was going to say, I appreciate the mini little debate my idea has sparked...but it doesn't bring it any closer to figuring out how to accomplish it.
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Old 06-07-2003, 05:47 PM   #12 (permalink)
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Quote:
Originally Posted by Carbon
Yeah, I was going to say, I appreciate the mini little debate my idea has sparked...but it doesn't bring it any closer to figuring out how to accomplish it.
sorry, wish i could help have no fear, im sure someone here has a solution
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Old 06-08-2003, 04:20 AM   #13 (permalink)
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already done that but can't remember how :dead:...will check my old files.and it may have some bugs.
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Old 06-08-2003, 04:59 AM   #14 (permalink)
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Really? That would be damn cool. Post here or PM me and let me know what you find.
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Old 06-08-2003, 09:22 AM   #15 (permalink)
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found it.i use MissileDefender's laserlock specialpower,but change it's Enum to SPECIAL_BLACKLOTUS_CAPTURE_BUILDING.so when MissileDefender use this specialpower on enemy building,it will capture it.maybe this can help you.
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Old 06-08-2003, 10:47 AM   #16 (permalink)
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Umm...is that going to let me launch it from a building? I don't want to give tons of troops that ability..
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Old 06-08-2003, 11:27 AM   #17 (permalink)
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i think you can give your building dummyweapons that can't harm enemy?don't know if it must have both PRIMARY and SECONDARY weapon.
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