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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-07-2003, 12:36 PM   #1 (permalink)
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Default The alpha's in particle systems?

anyone know what-->
Alpha1 = 0.00 0.00 0
Alpha2 = 0.00 0.00 0
Alpha3 = 0.00 0.00 0
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
--< are used for as I really have no clue and from testing it didnt seem to do much. So anyone know what those are used for?
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Old 06-08-2003, 12:03 AM   #2 (permalink)
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bump?
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Old 06-08-2003, 08:03 AM   #3 (permalink)
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You can assign up to 8 colors for each particle, those parameters define the 8 alpha effects for each of the corrosponding 8 colors.

Think of it in animation terms, like in Flash - the 3 numbers define the keyframes at which the alpha is applied. 1st number is min alpha, second number is max alpha, third number is frame no.
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Old 06-08-2003, 10:15 AM   #4 (permalink)
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oh that makes sence, so what do they do make the particle flash or spin or move about?
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