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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 07-30-2003, 07:36 AM   #11 (permalink)
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WB supports mods but u must script better when the wb can work good.
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Old 07-30-2003, 04:34 PM   #12 (permalink)
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Exactly. The mod I'm working on is FULLY WB compatable, thanks to Deezire's tut. =)
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Old 07-30-2003, 05:26 PM   #13 (permalink)
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what tutorial?
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