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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-09-2003, 01:04 AM   #1 (permalink)
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Default GLA Recon Bike - Locomotor changing

I've started working a bit with renx and modeling, so when I downloaded Pro:Gen I watched that cool skidoo in the opening video and thought it was sweet. I edited the skidoo in renx so now it's a motorcycle with a muffler. (Hope it's not elligal to use some of Pro:Gen's models, I'm not releasing a mod anyway) . I added in some smoke effects for the muffler from the USA dozer and changed the locomotor a bit so that now it does huge wheelies. It's buildable from the barracks because GLA doesn't get radar until a long time so now they can scout in early game. It doesn't have any weapons.

Now that that's said, I wanted to give the Bike a "NOS" ability. It's so that the bike can scout bases and then use the ability for a quick retreat. I got everything set up, but not working. You can select the icon from the controlbar, and select destination. (I added in the Aurora's Afterburner and Sonic Boom Noise when activated). The bike will drive to the attack spot, stop and continue using it's ability over and over as if it's attacking ground, yet it does no damage and has no range. That isn't too big of a deal right now.

Yet I am also experiencing locomotor problems. I want it to switch locomotors once the NOS is activated, making it invincible like the Aurora until it gets back to base. I know it has something to do with attacklocomotor but I'm not sure how to get it set up becasue I'm having errors.

So recap on my problems:

1) When NOS is used, the reloading of the ability does not start until it has actually arrived at its destination, where it actually attacks.

2) The NOS automatically continues to fire on the spot once the ability is done reloading. How do I make it so you have to manually choose where to fire EVERY time it's used?

3) I don't know how to make the locomotor for the bike change once it attacks. I've tried to copy some of the aurora's entry but I get technical difficulties.

So I hope some of you will be able to understand what I'm getting at. If you need me to explain some of it over I will be happy to.



I've also thought up a great idea for the bike. I haven't actually tried to yet, but I will once I get this NOS thing sorted out. The bike comes loaded with a rebel when built, which is actually the one driving it, and when you choose to unload him the bike becomes neutral, while the rebel can walk around.(I hope the neutral model can be changed so that there is nobody on the bike). Then the rebel can hop back in the bike and ride away when necessary. If anyone has any idea how to get this to work please reply. I think this would be a cool idea and would work with hijackers and such.

Thank You
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Old 06-09-2003, 01:17 AM   #2 (permalink)
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sounds like the fast and the furious... :tard:
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Old 06-09-2003, 09:36 AM   #3 (permalink)
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................... thats fast
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Old 06-09-2003, 09:38 AM   #4 (permalink)
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might try to set it up to activate its NOS when it has to move a certain distance
then you have a bike thats fast as hell and is hrd 2 kill
you should give it a defence mg so it can do somethin other than scout

like the mg on the POW trucks you cant target it
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Old 06-09-2003, 09:45 PM   #5 (permalink)
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Yeah, but could someone tell me where to put the entry for attacklocomotor because whenever I try to put it in I get errors, even though I've tried to base it on the Aurora's entry.
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Old 06-09-2003, 11:32 PM   #6 (permalink)
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you have to enter a whole new string for it
you need to make the attack type and speed string aand all that kind of sh**
pain in the ass
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Old 06-10-2003, 12:52 AM   #7 (permalink)
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So........could you show me how? Or is it just a waste of time to even try to make a NOS ability? :/
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Old 06-10-2003, 01:11 AM   #8 (permalink)
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NO I CANT





because i dont make mods im just giving you an idea
try whatever works
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Old 06-10-2003, 04:22 PM   #9 (permalink)
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....I have tried all I can. How am I supposed to create a new string for the attack and speed or whatever you are trying to say, when I don't know how. All I want to know is how do I set up the attacklocomotor for a ground unit so I don't get technical difficulties and it works?
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Old 06-10-2003, 07:43 PM   #10 (permalink)
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have you assked Deezire.
he is a friggin genius at this shit not me
im still pretty ney at modding.....so compared to dee i don know shit
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