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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-13-2003, 12:12 AM   #1 (permalink)
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Default China Spy Satellite????

I am trying to give China the SpySatelliteScan that the USA has as one of many ways to help balance Generals. I have placed the button in China's CommandCenter and everyhing looks fine until you press the satellite button and all you get is a red x'ed circle. I didn't see where to modify anything else in any of the other ini's to help make the button function corrclty. Any help or advise would be appreciated!!!

Thanks
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Old 06-13-2003, 12:15 AM   #2 (permalink)
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Blanced? they were each intended to have a certain strengths. America had good ability to discover terrain and China had poor. But hey its up to you. Anyways. RedX circle, were is the circle? And if its on the map, what happens when you click?
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Old 06-13-2003, 12:18 AM   #3 (permalink)
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The circle takes the place of the target icon...it is telling you that it isn't functional...if you click on the map nothing happens

thanks for the fast reply
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Old 06-13-2003, 01:48 AM   #4 (permalink)
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Copy this entry:
Behavior = OCLSpecialPower ModuleTag_24
SpecialPowerTemplate = SpecialPowerSpySatellite
OCL = SUPERWEAPON_SpySatellite
CreateLocation = CREATE_AT_LOCATION
End
and paste in below to the structure you want to have this ability.
the reason why it didnt work it because there is no trigger special power like the code above to execute the spysatellite ability. what it shows it only the entry in commandset.ini. make sure the "ModuleTag" is also unique.
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Old 06-13-2003, 06:34 PM   #5 (permalink)
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Cold-Blood is right. You'll need to tell the Chinese Commend Center (most likely) that it can use it and how with a ModuleTag.
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Old 06-14-2003, 10:06 AM   #6 (permalink)
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ModuleTag? as you can see at the ini entry of a certain unit then you can see this entry -> ModuleTag_01 if you add new behavior or ability make sure the ModuleTag_?? to avoid conflicts between any bahavior or special ability for that certain unit. (I think ) cuz as you can see ModuleTags are in order.. 01,02,03,04,05 and so on..
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Old 06-14-2003, 10:29 PM   #7 (permalink)
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Thanks so much to all...I did get it working properly...While I beleive that China's radar should be limited I dont think it should be non existant...

Thanks again
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Old 06-14-2003, 11:57 PM   #8 (permalink)
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Quote:
Originally Posted by Cold-Blooded
ModuleTag? as you can see at the ini entry of a certain unit then you can see this entry -> ModuleTag_01 if you add new behavior or ability make sure the ModuleTag_?? to avoid conflicts between any bahavior or special ability for that certain unit. (I think ) cuz as you can see ModuleTags are in order.. 01,02,03,04,05 and so on..
Ya, i know. I wasn't specifying a number. Just saying he needed a ModuleTag :P
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Old 06-15-2003, 06:23 AM   #9 (permalink)
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I see
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