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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-13-2003, 05:40 AM   #1 (permalink)
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Default Adding new sides to generals

hey deezire is it possible to add maybe 2 new sides to generals? like russia and israeli? so it would be a total of 5 sides battling it out
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Old 06-13-2003, 05:43 AM   #2 (permalink)
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Yes it is possible, my mod is adding Russia. Other mods are adding new sides too. Even others like Blitzkrieg 2 make us a complete new form of Generals .

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Old 06-13-2003, 07:19 AM   #3 (permalink)
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yes, it is i have a tutorial on these forums somewhere
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Old 06-13-2003, 12:22 PM   #4 (permalink)
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But does generals limit sides or u can make as much as u want??
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Old 06-13-2003, 01:57 PM   #5 (permalink)
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Default is it possible 1.5 of progen could produce a new side?

this would be way cool to have maybe uk and israeli in this battle of course it would take time i am sure to add new sides but i have another question......is it possible to add a super weapon defense weapon? it would take longer to reload then the super weapon but it could defend against super weapon attacks.......maybe a big ass missile defense system
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Old 06-13-2003, 02:52 PM   #6 (permalink)
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Default Re: is it possible 1.5 of progen could produce a new side?

Quote:
Originally Posted by sgt_mak
is it possible to add a super weapon defense weapon? it would take longer to reload then the super weapon but it could defend against super weapon attacks.......maybe a big ass missile defense system
Yes it is I think. I don't know how exactly, but the trick would be to give the super weapon projectiles a separate armour type (SuperweaponProjectileArmor or something), and then use one of the unused damage types (HACK and PENALTY) for the anti-superweapon defence. The damage type must be configured to do 0% damage against all other armours except the armour for the super weapon projectiles. And don't forget to give the weapon AntiProjectile = yes to ensure it can legally target objects with the PROJECTILE KindOf, AntiSmallMissile = yes for the SMALL_MISSILE KindOf or AntiBallisticMissile = yes for the BALLISTIC_MISSILE KindOf, whichever your super weapons use.
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Old 06-13-2003, 03:55 PM   #7 (permalink)
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Which doesn't counter the particle cannon...
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Old 06-13-2003, 03:59 PM   #8 (permalink)
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Quote:
Originally Posted by Phoib
Which doesn't counter the particle cannon...
Unfortunately, no. But it isn't very powerful anyway, not compared to the other two. That could be the USA's strength with the super weapons, that they can't be countered with defences. You have to admit it was a good idea though
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Old 06-13-2003, 05:16 PM   #9 (permalink)
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Default super weapon anti ballistic missiles

it dont really matter about usas particle cannon cuz like it was said a post ago its not really that powerful anyhow.........the thing i like about this missile defense system if it could be implemented in the game would be the fact that when someone built a nuclear missile u would have the ability to stop it or glas scudstorm could be stopped or minimized.......because the nuke is for sure much more powerful then either gla or usa's.....i just like that idea i think it would bring alot more balance into the game and people would be forced to build armys rather then stack up on super weapons
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