logo   login
right
Home Forums Downloads Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

Forum Info
Forum Members: 18,617
Total Threads: 8,723
Posts: 95,213

Administrators:
DeeZire, Redemption

There are currently 44 users online.
Partner Links

Free Credit Repair

Learn the Ticket Broker Secrets
Advertisements

DeeZire Online > Editing Community > Command and Conquer Editing > Generals & Zero Hour Editing » How to make the Nuke Cannon not to unpack in guard mode??

Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

Reply
 
LinkBack Thread Tools
Old 06-13-2003, 07:53 AM   #1 (permalink)
ice
Senior Member
 
Join Date: Jan 2003
Location: Sweden
Posts: 232
Send a message via ICQ to ice Send a message via AIM to ice Send a message via MSN to ice
Default How to make the Nuke Cannon not to unpack in guard mode??

I want to fix this problem in my mod.. Whenever you set the Nuke Cannon it unpacks after it have killed its target and then it deploys again. Why? And how do I fix this? I think that DeeZire have knows how to do this? Do you?

thanks!
ice is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-13-2003, 10:41 AM   #2 (permalink)
Administrator
 
DeeZire's Avatar
 
Join Date: Dec 2002
Posts: 1,913
Send a message via ICQ to DeeZire
Default

It cant be fixed through a mod as it requires recoding of the DeployStyleAIUpdate code.

You can help to improve the problem by doing what I did;-

1 - putting the 'Guard Without Pursuit' instead of the normal 'Guard' command on its CommandSet. Its not like Nuke Cannons will ever catch up with much, and this helps to reduce the problem. In normal guard mode, it will redeploy every time as it tries to 'pursue' its target(s).

2 - Give it the 'fire weapon at location' command on its CommandSet, as when ordered to bombard a location it stays deployed and continues firing until given another order.

None of those things truly fixes the problem but between them they do help to improve the Nuke Cannon so it becomes something very close to what it should be for the Chinese player.
__________________
DeeZire is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 06-13-2003, 12:50 PM   #3 (permalink)
ice
Senior Member
 
Join Date: Jan 2003
Location: Sweden
Posts: 232
Send a message via ICQ to ice Send a message via AIM to ice Send a message via MSN to ice
Default

ah, I would've never figured that out
Thanks!
ice is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are Off
Pingbacks are On
Refbacks are On


Similar Threads
Thread Thread Starter Forum Replies Last Post
Units in guard mode not moving for friendly units? gamerfreak121 Generals & Zero Hour Editing 8 07-26-2006 05:19 PM
Disabling single target choosing in guard mode. Thinimus Generals & Zero Hour Editing 2 01-14-2006 08:19 PM
How can I unpack the bases in multiple ways? Musou LOTR: Battle For Middle Earth I & II Editing 8 04-01-2005 06:30 AM
Guard Order Jim Starluck Generals & Zero Hour Editing 10 01-28-2005 07:48 PM
Is there a way to make a scud fire a Nuke?? heartless_ali Generals & Zero Hour Editing 3 08-08-2004 08:38 AM


All times are GMT -4. The time now is 04:25 AM.


Design By: Miner Skinz.com
Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.