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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-15-2003, 12:47 AM   #1 (permalink)
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Default Flame Colors

I was wondering if anyone knew how to change the colors of the flame used by the dragon tank. I wanna create a Toxic Sprayer unit to see if i can do it but it dont look right with orange-red flames. What all do I need to change to get it to be a green color.
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Old 06-15-2003, 01:41 AM   #2 (permalink)
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can't give away our secret.. particle system.ini or fx.ini
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Old 06-15-2003, 01:50 AM   #3 (permalink)
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I have found the textures for the flames so i made duplicates of the ini code and named them so there was no duplicate names. also I changed the color of the flames in the texture but that didnt help except some parts is changed to green as seen in this screenshot.
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Old 06-15-2003, 02:17 AM   #4 (permalink)
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I Did it. I can't remimber what i changed to make it green. Now Just needs some more adjusting to the color and length and it will be done.
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Old 06-15-2003, 02:22 AM   #5 (permalink)
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Well, here it is anyway, I got here a bit late...

Mine looks like it's overloaded with radiation anyway.




***ParticleSystem***

ParticleSystem FlameThrowerTrail01
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXLnzFlar2.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 0.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 0.00
VelocityDamping = 1.00 1.00
Gravity = 0.00
Lifetime = 6.00 6.00
SystemLifetime = 2
Size = 5.00 5.00
StartSizeRate = 0.00 0.00
SizeRate = 0.25 0.25
SizeRateDamping = 0.90 0.90
Alpha1 = 0.00 0.00 0
Alpha2 = 1.00 1.00 8
Alpha3 = 0.00 0.00 8
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:225 B:0 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 0.00
BurstCount = 1.00 1.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

ParticleSystem FlameThrowerTrail02
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXexplo03.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = -2.00 2.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -2.00 2.00
AngularDamping = 0.20 0.60
VelocityDamping = 0.30 0.90
Gravity = 0.15
Lifetime = 7.00 7.00
SystemLifetime = 17
Size = 5.00 8.00
StartSizeRate = 0.20 0.20
SizeRate = 0.40 0.40
SizeRateDamping = 0.95 0.99
Alpha1 = 0.01 0.01 0
Alpha2 = 0.01 0.01 1
Alpha3 = 0.20 2.00 3
Alpha4 = 0.20 0.20 5
Alpha5 = 0.20 0.20 7
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:225 B:0 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 2.00
BurstCount = 3.00 4.00
InitialDelay = 1.00 1.00
DriftVelocity = X:-0.20 Y:0.10 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = LINE
VolLineStart = X:-6.00 Y:0.00 Z:0.00
VolLineEnd = X:6.00 Y:0.00 Z:0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

ParticleSystem FlameThrowerTrail03
Priority = CRITICAL
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXLnzFlar2.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = 0.00 0.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = 0.00 0.00
AngularDamping = 0.00 1.00
VelocityDamping = 0.65 0.80
Gravity = 0.00
Lifetime = 20.00 20.00
SystemLifetime = 17
Size = 75.00 75.00
StartSizeRate = 0.20 0.30
SizeRate = 0.30 0.30
SizeRateDamping = 0.99 0.99
Alpha1 = 0.00 0.00 0
Alpha2 = 0.20 0.20 1
Alpha3 = 1.00 1.00 3
Alpha4 = 0.50 0.70 6
Alpha5 = 0.40 0.70 8
Alpha6 = 0.00 0.40 10
Alpha7 = 0.00 0.10 12
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:225 B:0 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 2.00 5.00
BurstCount = 0.00 2.00
InitialDelay = 1.00 5.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 3.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

ParticleSystem FlameThrowerTrail04
Priority = CRITICAL
IsOneShot = No
Shader = ALPHA
Type = PARTICLE
ParticleName = EXfthrower05.tga
AngleX = 0.00 0.00
AngleY = 0.00 0.00
AngleZ = -3.00 3.00
AngularRateX = 0.00 0.00
AngularRateY = 0.00 0.00
AngularRateZ = -0.20 0.20
AngularDamping = 0.80 1.00
VelocityDamping = 0.50 0.90
Gravity = 0.50
Lifetime = 6.00 13.00
SystemLifetime = 0
Size = 6.00 8.00
StartSizeRate = 0.00 0.00
SizeRate = 0.00 1.00
SizeRateDamping = 0.00 1.00
Alpha1 = 0.02 0.02 1
Alpha2 = 1.00 1.00 2
Alpha3 = 0.30 0.30 4
Alpha4 = 0.00 0.10 6
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:225 B:0 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 2.00
BurstCount = 0.00 0.00
InitialDelay = 8.00 11.00
DriftVelocity = X:0.00 Y:0.30 Z:0.00
VelocityType = OUTWARD
VelOutward = 0.00 0.00
VelOutwardOther = 0.00 0.00
VolumeType = SPHERE
VolSphereRadius = 0.20
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = No
WindMotion = Unused
WindAngleChangeMin = 0.150000
WindAngleChangeMax = 0.450000
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End

ParticleSystem FlamethrowerTarget
Priority = UNIT_DAMAGE_FX
IsOneShot = No
Shader = ADDITIVE
Type = PARTICLE
ParticleName = EXexplo03.tga
AngleX = -7.00 7.00
AngleY = -7.00 7.00
AngleZ = -7.00 7.00
AngularRateX = 0.00 1.00
AngularRateY = 0.00 1.00
AngularRateZ = 0.00 1.00
AngularDamping = 0.00 0.00
VelocityDamping = 0.80 0.90
Gravity = 0.50
Lifetime = 12.00 12.00
SystemLifetime = 12
Size = 30.00 30.00
StartSizeRate = 0.00 0.00
SizeRate = -1.00 -1.00
SizeRateDamping = 0.00 0.00
Alpha1 = 0.00 1.00 1
Alpha2 = 1.00 1.00 5
Alpha3 = 0.00 0.20 9
Alpha4 = 0.00 0.00 0
Alpha5 = 0.00 0.00 0
Alpha6 = 0.00 0.00 0
Alpha7 = 0.00 0.00 0
Alpha8 = 0.00 0.00 0
Color1 = R:0 G:225 B:0 0
Color2 = R:0 G:0 B:0 0
Color3 = R:0 G:0 B:0 0
Color4 = R:0 G:0 B:0 0
Color5 = R:0 G:0 B:0 0
Color6 = R:0 G:0 B:0 0
Color7 = R:0 G:0 B:0 0
Color8 = R:0 G:0 B:0 0
ColorScale = 0.00 0.00
BurstDelay = 0.00 1.00
BurstCount = 0.00 2.00
InitialDelay = 0.00 0.00
DriftVelocity = X:0.00 Y:0.00 Z:0.00
VelocityType = ORTHO
VelOrthoX = 2.00 7.00
VelOrthoY = -1.00 1.00
VelOrthoZ = 0.00 0.00
VolumeType = LINE
VolLineStart = X:-4.00 Y:0.00 Z:0.00
VolLineEnd = X:-8.00 Y:0.00 Z:0.00
IsHollow = No
IsGroundAligned = No
IsEmitAboveGroundOnly = No
IsParticleUpTowardsEmitter = Yes
WindMotion = Unused
WindAngleChangeMin = 0.149924
WindAngleChangeMax = 0.449946
WindPingPongStartAngleMin = 0.000000
WindPingPongStartAngleMax = 0.785398
WindPingPongEndAngleMin = 5.497787
WindPingPongEndAngleMax = 6.283185
End
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