yeah maybe it would, working in a similar way to the fuel air bomb or my antimatter cannon.
The First few FX play, then an OCL creates an object that on death fires a weapon that creates damage with FireFX of the second part of the explosion.
So to make it clearer:
Have the laser shoot
give the lazer weapon a primary and secondary damage value of 0
Upon impact, Fire an OCL creating a small or transparent object with a lifetime of say 1
when ObjectDie, set off a weapon with the damage of how much damage u wnat the lazer to cause
also in the same weapon, create a custom WeaponFX for your detonation and place the FX under FireFX.
e.g; FireFX = WeaponFX_PointLaserDetonation
hope that helped
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