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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-15-2003, 12:45 AM   #1 (permalink)
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Default Laser Detonation FX ?

is it possible to give a Laser a detonation FX as I know that if you try to give it a invisible projectile than the laser will not show and it wont do damage so is there any other way ?
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Old 06-15-2003, 10:28 AM   #2 (permalink)
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anyone ?
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Old 06-15-2003, 10:32 AM   #3 (permalink)
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so when it hits it makes an explosion? I can't seem to get my lasers to show... but they do damage
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Old 06-15-2003, 01:01 PM   #4 (permalink)
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that is what I want but I dont think you can have a invisible projectile with it as that prevents the laser from even showing up. Have you looked at how the Point Laser for the Paladin works?
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Old 06-16-2003, 10:24 AM   #5 (permalink)
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bump?
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Old 06-16-2003, 10:40 AM   #6 (permalink)
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The Paladin has a special tag for the laser, LaserName = PointDefenseLaserBeam, the only other thing to consider would be to use a projectile that has a tracer, and modify the tracer if that is possible.
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Old 06-16-2003, 01:23 PM   #7 (permalink)
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What about using a DetonationOCL to spawn an object that in turn creates the effect? Maybe that'll work.
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Old 06-16-2003, 11:06 PM   #8 (permalink)
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yeah maybe it would, working in a similar way to the fuel air bomb or my antimatter cannon.
The First few FX play, then an OCL creates an object that on death fires a weapon that creates damage with FireFX of the second part of the explosion.

So to make it clearer:
Have the laser shoot
give the lazer weapon a primary and secondary damage value of 0
Upon impact, Fire an OCL creating a small or transparent object with a lifetime of say 1
when ObjectDie, set off a weapon with the damage of how much damage u wnat the lazer to cause
also in the same weapon, create a custom WeaponFX for your detonation and place the FX under FireFX.
e.g; FireFX = WeaponFX_PointLaserDetonation

hope that helped
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Old 06-17-2003, 12:46 PM   #9 (permalink)
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you havent worked with lasers have yall ?

laser weapons CANT have a projectile so that takes out the FX and the OCL I have tried to make it work with a inivisble proj. or a fake proj. but once you have a ProjectileObject= on that weapon the weapon will seace to do any effect at all and the Laser tag will just do nothing I want to know if there is ANYWAY to have a impact FX on laser weapons at all if not that ok I can live with that.
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Old 06-17-2003, 12:49 PM   #10 (permalink)
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Use a projectile, create a custom tracer for it that is the color and shape of the laser, and then use the projectile detonation effects instead. That'd appear to be a laser, and should work fine.
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