Making another KILL_PILOT damage type?
I was just wondering if any of the damage types, PENALTY or HACK, could be used as what KILL_PILOT does? Since I'm making a bio-weapon that kills drivers and infantry, but when using KILL_PILOT I get thoose unwanted FX and richochet(sp?) sounds from the tanks that gets in the way of the bio-weapon...
I don't want to remove thoose FX and sounds, since they are used when Jarmen Kell kills the drivers, so I'm wondering if its possible to make another damage type to work as the KILL_PILOT does, but I guess that its hardcoded? Am I right?
thanks!
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