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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-17-2003, 11:42 AM   #11 (permalink)
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Looks like it will be good, (I like the battleship) but as said before more detail is needed in the skins.

That's the whole point of the skins, so you can put the highest amount of detail in while reducing the load times and speeding up the game ect.

Still looks like it will be good.
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Old 06-17-2003, 02:21 PM   #12 (permalink)
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Quote:
Originally Posted by The End 007
Looks like it will be good, (I like the battleship) but as said before more detail is needed in the skins.

That's the whole point of the skins, so you can put the highest amount of detail in while reducing the load times and speeding up the game ect.

Still looks like it will be good.
you can download my latest version here
http://thetaxcrew.has.it
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Old 06-17-2003, 06:07 PM   #13 (permalink)
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This i probably just me, and by any means ignore me, but i dont think some of thoes buildings really fit with the USSR's Style. It may just be the skins, but i dont think they really capture the TRUE essence of the SOVIET WAR MACHINE. Remember the hostile yet welcoming buildings of RA, RA2?
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Old 06-17-2003, 07:01 PM   #14 (permalink)
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Not bad, the skins are pretty plain, and the Hydrogen silo should have something under the missile, it looks like the missile just appears beside the silo doors, maybe have a hole underneath it, or have the effect be the door blasting off, then have the missile emerge from the hole on launch.
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Old 06-18-2003, 01:29 PM   #15 (permalink)
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Default Can't get it to work

I followed the directions on your USSR mod, but no dice. I then even tried extracting all the big file stuff and running generals like that. It seems I get everything except the USSR side. I just want to try out the new side... shouldn't be asking too much.
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