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Generals & Zero Hour Editing Discuss any modding related issues to do with Generals and Zero Hour here.

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Old 06-15-2003, 06:58 PM   #1 (permalink)
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Default Need Help with changing colors.

I have 2 questions. I think it is the alpha but when i change the value nothing changes (from what i can tell).

Color1 = R:230 G:210 B:255 0

1. What is the 0 in the code (shown above) do?

2. Also is there a way to create a pulse laser where the color is the same as he teams color?
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Old 06-16-2003, 10:43 AM   #2 (permalink)
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My opinion/thoughts:

1) The 0 should be removed as R G B can range from 0-255. 255 0 = nonsense.

2) I dont think this is possible, the pulse laser concept is, but not as the teamcolors cause the INI's would need to be changed to color's just before the game started, maybe a script would do this but I doubt it.

Hope to have been of help ,

Wickster
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Old 06-16-2003, 11:52 AM   #3 (permalink)
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I wonder what that 0 actually is because if you look at the color of the radiation field it is 50 and if you look at others its like 0 - 10.
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Old 06-16-2003, 11:54 AM   #4 (permalink)
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Opacity perhaps?

Wickster
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Old 06-16-2003, 11:55 AM   #5 (permalink)
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That could be it. I will change the flamethrower's 0's to like 50 and seewhat happens. If it makes it more opaque then we will know what it does.
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Old 06-16-2003, 11:57 AM   #6 (permalink)
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lol WickedBlizzard I wouldn't remove that little 0 if I were you. I know nothing about it, but that friggin little thing caused me lots of trouble when it was missing in the particlesystems, and all I got in the releasecrashinfo was "reason uncaught" :lol:

To make the laser the team's color I'm not sure, but maybe you could make something like a muzzleflash in gmax and then make it housecolor.
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Old 06-16-2003, 12:05 PM   #7 (permalink)
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I wasnt gonna remove it since i figured that it would probably crash if i did. I just wanna know what that does.
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